It is with excitement that I announce the release of the third Gallery of Harmonies compilation album!
Now where I originally intended to have 10 tracks on it, it only has 6. The main reason for the track count being only roughly a half of the original plan is that I have three other music-related projects going and kinda wanted to prevent them from hindering this one any further.
Either way, you can find the album here:
If you follow me on Twitter or Facebook, chances are you noticed me posting about a survey I’m conducting. But if you didn’t, I will now briefly talk about it.
The idea of the survey is to function as a means of background research for an essay I’m writing. The essay will present a pseudo-religious take on the demons of Doom, a recurring theme throughout the franchise. That’s honestly all I can say about it at this point.
The survey is fairly straightforward, so if you’re interested, you can find it here.
Thank you in advance for your contribution!
So I figured I’d give you a progress update on The Santtu Pesonen Project’s Album #7. The album does have a title, but I won’t be revealing it just yet.
Anyway, where I initially planned to have 7 tracks for the album, I’ve decided to remove two tracks, thus making 5 tracks total. Yesterday, I finished writing the music for the 4th track out of the 5 – the last one is intended to be an improvised instrumental. As for the lyrical side, the lyrics have been written for 3 out of the 4 tracks that will have lyrics.
Once I write the lyrics for the 4th track, the album will be ready for recording.
Damn, it’s been a while since I last talked about my experiences with a new video game… Either way, today I’ll be talking about my experiences with Brawlhalla.
It’s not easy describing Brawlhalla to a gaming newcomer, but for long-time gamers, I’d describe it as a free-to-play Smash Bros on PC. To my understanding, though, it’s also on Xbox 360 or Xbox One. But since I don’t own any consoles aside from a PS1, a GameCube and a DS, I’ll be talking about the PC version.
Brawlhalla is insanely fun. Take my word for it. What could possibly be more fun than pitting gods against each other in a Smash Bros-style clash of the titans? Not a lot of things.
One of the best things about Brawlhalla is how tightly each character controls. Then again, that’s kind of expected of a game as chaotic as Brawlhalla – a character that controls like absolute balls would make it more frustrating than fun. Speaking of characters, each character in the game has different statistics to suit different playing styles, which makes it even more fun.
And of course, what would a game like Brawlhalla be without online multiplayer? The multiplayer is easily the best part of the game. Even though I suck at Brawlhalla, I’ve often found myself having the most fun in multiplayer, playing against human-controlled opponents. That’s not to say that playing the occasional botmatch isn’t any less fun, but let’s face it: games like Brawlhalla exist for playing online.
Play Brawlhalla. Trust me, you won’t be disappointed.
And this is where I end my rambling for today. Bye!
With 2015 soon drawing to a close, I thought I’d share my Top 10 list of 2015 in what I hope to become an annual tradition. Instead of everything having a Top 10 list of its own, I’ll sort of lump everything together and make a single Top 10 list.
So here it is:
- Ori and the Blind Forest (game)
- Star Wars: Episode VII – The Force Awakens (movie)
- Costa Rica
- Lamb of God – VII: Sturm und Drang (album)
- Life Is Strange (game)
- Steven Wilson – Hand. Cannot. Erase (album)
- Little V – The Sky Is On Fire (album)
- Wolfenstein: The Old Blood (game)
- Axiom Verge (game)
- JoJo’s Bizarre Adventure (anime)
With that, I hope you’ve had a great Christmas and wish you a happy New Year. See you in 2016!
Man, I haven’t written here in a month… Either way, I hereby proudly announce MFG38’s Average Adventure REDUX!
This enhanced edition will improve upon the (unreleased) original game and also include a few slight modifications, namely “censoring” the names of the party members, so as to avoid unwanted flak from the real-life people they’re based off of. I’ll also be adding stuff to extend the game’s length beyond the rough hour that the original would take to finish. Other features will be included as I come up with and implement them.
It is with immense regret that I have to announce the cancellation of Crystalline Dreams.
There are a few things that led to this decision. For one, I was running out of inspiration for the game. Another major factor in my decision to cancel Crystalline Dreams was that I was generally losing interest in working on it.
I’ll shortly be uploading what I managed to make to the game’s GameJolt page. If you’re interested, you’ll be able to download the very badly unfinished product from there.
There’s the news for today. Bye!