Announcing Crystalline Dreams!


Now before I get to the actual news of the day, I should mention that I’ve updated the website’s design again. Essentially what I did was changing up the theme and reorganizing the menus. I really like the design now, and I hope you do as well.

And now for the actual news: another goddamn project announcement. Geez.

Anyway, if you visit my site on a regular basis, you may have noticed the almost-brand-spankin’-new Game Design page. On that page, you can see something named Crystalline Dreams. Crystalline Dreams is an RPG game I’ve been designing with RPG Maker VX Ace for just over two weeks now. While the amount of work I’ve already done isn’t all that substantial, the game has definitely grown at a steady pace.

Among the essential things, I also plan to compose a full original soundtrack for the game. As of yet, it’s impossible to estimate how many tracks the OST will include. But I do wish for it to consist of about 15-20 tracks, if not more.

I’ll shortly be putting up a GameJolt page for the project and will let you know once it’s live.

With that, stay tuned!

Addressing good graphics vs. good performance

(This post is directly copied from a post written by me on the Doomworld Facebook page.)

So I just feel the need to address this…

This will mainly concern those who intend to get DOOM for the PC and genuinely fear their computers won’t be able to handle it. Now to be honest, I don’t blame you. BUT – yes, that old tub won’t be able to handle DOOM necessarily ON THE HIGHEST GRAPHICS, that I can understand. My point is that graphics settings exist for a reason.

Allow me to provide an example. I have an Asus laptop with a 2.4GHz 2nd-gen i5, a GeForce GT540M and 6GB of RAM. Having pre-ordered Wolfenstein: The New Order, I feared for the longest time that my laptop wouldn’t be able to run it. Guess what? It did run it at a steady playable framerate, of course at the expense of maximum graphics. Such was also the case with The Old Blood, whose system requirements were slightly heavier as far as I could tell.

Now as someone with experience on this matter, I’m sure DOOM will be optimized well enough to run at a playable framerate on minimum graphical settings on this three-year-old machine. And I kindly ask you to think the same way, instead of directly jumping into the conclusion that your rig needs a serious upgrade in order to be able to run DOOM. I made a conscious sacrifice, so why can’t you either?

Actually don’t answer that question. I’m afraid I already know the answer.

Either way, thank you for your attention.

Thoughts about changing up my DAW


So I happened to give some thought to changing up my music production software and felt like sharing my thoughts here.

I’ve used Propellerhead’s Reason Essentials software for all of my music production for the past year or so. Now while Reason isn’t exactly a DAW in the purest sense, it has served me adequately. However, there are some sides to using Reason that I’ve found myself disliking to an extent. For one, its unique Rack Extension format, despite the availability and relative affordability of the bulk of them, essentially means that you can’t use VST plugins with it.

The reason I bring up VSTs is that there’s a rather cool-looking plugin that I’ve been checking out lately: Bias FX, a guitar amp/effects interface plugin by Positive Grid. Now due to Bias FX being a plugin and not available in Reason’s Rack Extension format or even as a standalone, I’d have to buy an actual DAW in order to be able to use it.

Another upside to getting an actual DAW would be the sheer number of high-quality plugins waiting to be found and experimented with. However, a lot of the plugins can be pretty pricey, and aside from Bias FX, there are next to none I know of that offer a free trial version. Of course free plugins do also exist.

Now on the other hand, the DAWs themselves can cost a fortune, and although chances are they’ll support third-party plugins, their cheapest versions may not necessarily feature that support. Such was the case with the cheapest edition of Presonus’ Studio One 2. And the upgrade to the full version of Reason isn’t cheap either.

Don’t get me wrong, I’ve absolutely loved working with Reason. Only downside of it, as I mentioned earlier, is its lack of VST support. That’s why I’ve been giving some thought to getting an actual DAW lately.

I won’t ask for your help on deciding what I should do. I prefer thinking things through personally. But I hope you stuck through this post nevertheless.

See you soon!

Roots released!


It is with extreme joy that I announce the release of Roots! It is available in two editions: the regular edition and the fan club-exclusive Digital Deluxe Edition. Get the regular edition here:

Or subscribe to the fan club and get the Digital Deluxe Edition:

Whichever edition you choose, I hope you enjoy Roots and have a great weekend!

So about Gallery of Harmonies: Vol. 3…

Hello again!

Considering the lack of updates on Gallery of Harmonies: Vol. 3 (which I honestly almost forgot I even announced), I’m not surprised if you’d expect this update about it to be an announcement of its cancellation. But nah. Not this time.

Instead, this is a change-of-plans announcement.

Now the truth is, I managed to compose 5 parts for the supposed multi-part suite. Only problem was I felt that the parts were too short – only about 2-3 minutes each, with the exception of the first part being as long as 4 minutes. And so I scratched it for the time being.

So here’s the plan now: as with the two previous Gallery of Harmonies albums, Vol. 3 will be a compilation of works composed by me over a period of time. I just generated a bunch of song titles with this thing and compiled the best ones into a list of 10 names in total. What I hope to do over the next indefinite period of time is compose 10 songs, each more or less perfectly fitting the title it was inspired by. And as before, each track will be released individually, and once they’re all out, they’ll be compiled into their own album.

Unfortunately I can’t promise I’ll post an update here whenever I release a new track, but I suggest you keep your eyes open on my YouTube channel, as I’ll upload a video of each track over there.

And with that, stay tuned for the first track of the bunch!

Deliverance 2600 Alpha 0.1 build is up!


I apologize for the lack of posts here over the past month or so. Truth is I was so focused on developing Deliverance 2600 that I couldn’t think of anything to post about.

Anyway, so the Alpha 0.1 build of D2600 is now up!

The two big implementations in this build are sound effects and powerups. Also included are the first 2 music tracks out of a currently planned 9, custom keys and locks, custom text strings and an experimental game timer for a rank system I plan to develop in future builds. Again, a file named “versions.txt” is included with the download which you can consult for a full list of implementations and changes.

You can go download the build over here:

DOOM Reveal Impressions



If you’ve been following me for a long time, you should be aware that I’m an avid lover of the DOOM franchise. (Or even if you haven’t, it should become obvious enough from the amount of custom maps I’ve created for the classic DOOM titles.) Ever since my first experience with DOOM 3 back in 2007, there hasn’t been a single instance where DOOM has disappointed me.

And neither did the latest DOOM reveal, naturally. It was streamed live on Bethesda’s channel yesterday, but sadly I wasn’t up to watch the livestream. Hell, it was 5AM on my time zone at the time it started! I did intend to stay up to watch it, but I would’ve needed a thermos bottle full of coffee in order to survive the night.

Anyway, although I missed the livestream, I watched the VOD on YouTube just a few moments ago. In fact, come to think of it, I was glad that I opted to watch the VOD – I could just skip the shit I wasn’t all that interested in. And that was basically everything else than DOOM.

Now as far as I’m concerned, DOOM couldn’t have seen a better envisioning than the one I saw in the reveal. The first thing that caught my eye was, of course, the overall look. It looked real fucking pretty, and the essential DOOM aesthetics were captured perfectly. It also appeared a whole lot more colorful than the previous DOOM incarnation (aka DOOM 3). Make no mistake, though – it was not by any means DOOM: Kid-Friendly Edition. No, it was mature, brutal, visceral, and – most importantly – it felt like DOOM.

And of course, how could you talk about DOOM without talking about demons? The hellspawn in the latest incarnation appeared to stay faithful to the quintessential DOOM look. Every demon looked distinct and instantly recognizable. If there were any new demons, though, I completely overlooked them.

Finally, let’s talk about the weapons. From what I made out of them, they looked truly powerful and satisfying to use. Alongside the iconic boomsticks such as the Super Shotgun and Plasma Rifle, there was at least one new weapon that I noticed: the Heavy Assault Rifle. And I just have to mention the Chainsaw. Oh, the Chainsaw… That was incredibly satisfying to watch.

As far as gameplay goes, it was definitely a nod to the right direction. I have to admit that I was a little skeptical about the gameplay when I first heard it would be old-school, but with the reveal, my doubts were proven futile. You weren’t limited to carrying a maximum of 2 guns at a time – instead, you’d be able to carry every weapon you happened to pick up all at the same time. You also picked up items by simply walking near (or over) them. And of course, demons swarmed in from every direction.

I was also relieved to know that the new DOOM would include multiplayer game modes and modding tools. The multiplayer side of things sounded like it was heavily influenced by Quake Live, with game modes such as Clan Arena and Freeze Tag. From what little I caught of it, it was quite easy to tell that the multiplayer would be fast-paced AFPS action, just like back in the day.

The modding tool, then, looked intuitive and relatively easy-to-use. (The modding tool is called DOOM Snapmap, I thought I should mention.) And that’s really all I can think of to say about it.

If the 90-second gameplay trailer that accompanied the reveal is to be believed, the new DOOM should see an early 2016 release date. I pray to every deity ever worshipped that it doesn’t get delayed or scrapped this time. The reveal left me simply too excited.

And with that, I leave you with this:

And this: