It is with immense regret that I have to announce the cancellation of Crystalline Dreams.
There are a few things that led to this decision. For one, I was running out of inspiration for the game. Another major factor in my decision to cancel Crystalline Dreams was that I was generally losing interest in working on it.
I’ll shortly be uploading what I managed to make to the game’s GameJolt page. If you’re interested, you’ll be able to download the very badly unfinished product from there.
There’s the news for today. Bye!
Now this here is something more or less random I put together yesterday, but I still thought it was too good an idea not to use. Allow me to introduce The MFG38 Mega Wad Pack!
This thing is essentially a collection of all my personal Doom level design works in one package. It includes all 14 Doom wads created by me thus far, their respective readme files and a PDF document which contains information and trivia about each project.
My main idea behind this was to provide an alternative for those who don’t want to go through the effort of downloading every wad individually. I intend to update the package with every new wad I release. If I managed to catch your interest, you can download the pack here.
That’s it for today’s news. Bye!
I just thought I’d let you know how Crystalline Dreams is doing.
Sadly, not so well. I’ve found myself not very motivated to work on it lately, and thus its progress has suffered. And things have been like this basically ever since I initially announced the project.
Due to this, I think the project might be cancelled. I wouldn’t want to force myself to finish something I don’t quite enjoy working on to begin with. But we’ll see how things start going from here – if I do pick up the pace, I won’t cancel it.
Anyway, bye for now.
So over the past week, I’ve been writing a couple of new songs for what’s to become Album #7 for The Santtu Pesonen Project. I’ll be entirely honest, I didn’t think I’d gain enough inspiration to start working on another new album. Not that I mind, though – I mean I do enjoy making music.
Anyway, so Album #7 for The Santtu Pesonen Project is underway. Since I’ve only been writing songs so far, chances are the album’s production phase won’t start until next year.
I’ll be posting progress updates over to The SP Project’s Facebook page and my own Twitter. You can also get exclusive sneak peeks by subscribing to The SP Project fan club here.
Now before I get to the actual news of the day, I should mention that I’ve updated the website’s design again. Essentially what I did was changing up the theme and reorganizing the menus. I really like the design now, and I hope you do as well.
And now for the actual news: another goddamn project announcement. Geez.
Anyway, if you visit my site on a regular basis, you may have noticed the almost-brand-spankin’-new Game Design page. On that page, you can see something named Crystalline Dreams. Crystalline Dreams is an RPG game I’ve been designing with RPG Maker VX Ace for just over two weeks now. While the amount of work I’ve already done isn’t all that substantial, the game has definitely grown at a steady pace.
Among the essential things, I also plan to compose a full original soundtrack for the game. As of yet, it’s impossible to estimate how many tracks the OST will include. But I do wish for it to consist of about 15-20 tracks, if not more.
I’ll shortly be putting up a GameJolt page for the project and will let you know once it’s live.
With that, stay tuned!
(This post is directly copied from a post written by me on the Doomworld Facebook page.)
So I just feel the need to address this…
This will mainly concern those who intend to get DOOM for the PC and genuinely fear their computers won’t be able to handle it. Now to be honest, I don’t blame you. BUT – yes, that old tub won’t be able to handle DOOM necessarily ON THE HIGHEST GRAPHICS, that I can understand. My point is that graphics settings exist for a reason.
Allow me to provide an example. I have an Asus laptop with a 2.4GHz 2nd-gen i5, a GeForce GT540M and 6GB of RAM. Having pre-ordered Wolfenstein: The New Order, I feared for the longest time that my laptop wouldn’t be able to run it. Guess what? It did run it at a steady playable framerate, of course at the expense of maximum graphics. Such was also the case with The Old Blood, whose system requirements were slightly heavier as far as I could tell.
Now as someone with experience on this matter, I’m sure DOOM will be optimized well enough to run at a playable framerate on minimum graphical settings on this three-year-old machine. And I kindly ask you to think the same way, instead of directly jumping into the conclusion that your rig needs a serious upgrade in order to be able to run DOOM. I made a conscious sacrifice, so why can’t you either?
Actually don’t answer that question. I’m afraid I already know the answer.
Either way, thank you for your attention.
So I happened to give some thought to changing up my music production software and felt like sharing my thoughts here.
I’ve used Propellerhead’s Reason Essentials software for all of my music production for the past year or so. Now while Reason isn’t exactly a DAW in the purest sense, it has served me adequately. However, there are some sides to using Reason that I’ve found myself disliking to an extent. For one, its unique Rack Extension format, despite the availability and relative affordability of the bulk of them, essentially means that you can’t use VST plugins with it.
The reason I bring up VSTs is that there’s a rather cool-looking plugin that I’ve been checking out lately: Bias FX, a guitar amp/effects interface plugin by Positive Grid. Now due to Bias FX being a plugin and not available in Reason’s Rack Extension format or even as a standalone, I’d have to buy an actual DAW in order to be able to use it.
Another upside to getting an actual DAW would be the sheer number of high-quality plugins waiting to be found and experimented with. However, a lot of the plugins can be pretty pricey, and aside from Bias FX, there are next to none I know of that offer a free trial version. Of course free plugins do also exist.
Now on the other hand, the DAWs themselves can cost a fortune, and although chances are they’ll support third-party plugins, their cheapest versions may not necessarily feature that support. Such was the case with the cheapest edition of Presonus’ Studio One 2. And the upgrade to the full version of Reason isn’t cheap either.
Don’t get me wrong, I’ve absolutely loved working with Reason. Only downside of it, as I mentioned earlier, is its lack of VST support. That’s why I’ve been giving some thought to getting an actual DAW lately.
I won’t ask for your help on deciding what I should do. I prefer thinking things through personally. But I hope you stuck through this post nevertheless.
See you soon!