Thoughts about changing up my DAW


So I happened to give some thought to changing up my music production software and felt like sharing my thoughts here.

I’ve used Propellerhead’s Reason Essentials software for all of my music production for the past year or so. Now while Reason isn’t exactly a DAW in the purest sense, it has served me adequately. However, there are some sides to using Reason that I’ve found myself disliking to an extent. For one, its unique Rack Extension format, despite the availability and relative affordability of the bulk of them, essentially means that you can’t use VST plugins with it.

The reason I bring up VSTs is that there’s a rather cool-looking plugin that I’ve been checking out lately: Bias FX, a guitar amp/effects interface plugin by Positive Grid. Now due to Bias FX being a plugin and not available in Reason’s Rack Extension format or even as a standalone, I’d have to buy an actual DAW in order to be able to use it.

Another upside to getting an actual DAW would be the sheer number of high-quality plugins waiting to be found and experimented with. However, a lot of the plugins can be pretty pricey, and aside from Bias FX, there are next to none I know of that offer a free trial version. Of course free plugins do also exist.

Now on the other hand, the DAWs themselves can cost a fortune, and although chances are they’ll support third-party plugins, their cheapest versions may not necessarily feature that support. Such was the case with the cheapest edition of Presonus’ Studio One 2. And the upgrade to the full version of Reason isn’t cheap either.

Don’t get me wrong, I’ve absolutely loved working with Reason. Only downside of it, as I mentioned earlier, is its lack of VST support. That’s why I’ve been giving some thought to getting an actual DAW lately.

I won’t ask for your help on deciding what I should do. I prefer thinking things through personally. But I hope you stuck through this post nevertheless.

See you soon!

Roots released!


It is with extreme joy that I announce the release of Roots! It is available in two editions: the regular edition and the fan club-exclusive Digital Deluxe Edition. Get the regular edition here:

Or subscribe to the fan club and get the Digital Deluxe Edition:

Whichever edition you choose, I hope you enjoy Roots and have a great weekend!

So about Gallery of Harmonies: Vol. 3…

Hello again!

Considering the lack of updates on Gallery of Harmonies: Vol. 3 (which I honestly almost forgot I even announced), I’m not surprised if you’d expect this update about it to be an announcement of its cancellation. But nah. Not this time.

Instead, this is a change-of-plans announcement.

Now the truth is, I managed to compose 5 parts for the supposed multi-part suite. Only problem was I felt that the parts were too short – only about 2-3 minutes each, with the exception of the first part being as long as 4 minutes. And so I scratched it for the time being.

So here’s the plan now: as with the two previous Gallery of Harmonies albums, Vol. 3 will be a compilation of works composed by me over a period of time. I just generated a bunch of song titles with this thing and compiled the best ones into a list of 10 names in total. What I hope to do over the next indefinite period of time is compose 10 songs, each more or less perfectly fitting the title it was inspired by. And as before, each track will be released individually, and once they’re all out, they’ll be compiled into their own album.

Unfortunately I can’t promise I’ll post an update here whenever I release a new track, but I suggest you keep your eyes open on my YouTube channel, as I’ll upload a video of each track over there.

And with that, stay tuned for the first track of the bunch!

Deliverance 2600 Alpha 0.1 build is up!


I apologize for the lack of posts here over the past month or so. Truth is I was so focused on developing Deliverance 2600 that I couldn’t think of anything to post about.

Anyway, so the Alpha 0.1 build of D2600 is now up!

The two big implementations in this build are sound effects and powerups. Also included are the first 2 music tracks out of a currently planned 9, custom keys and locks, custom text strings and an experimental game timer for a rank system I plan to develop in future builds. Again, a file named “versions.txt” is included with the download which you can consult for a full list of implementations and changes.

You can go download the build over here:

DOOM Reveal Impressions



If you’ve been following me for a long time, you should be aware that I’m an avid lover of the DOOM franchise. (Or even if you haven’t, it should become obvious enough from the amount of custom maps I’ve created for the classic DOOM titles.) Ever since my first experience with DOOM 3 back in 2007, there hasn’t been a single instance where DOOM has disappointed me.

And neither did the latest DOOM reveal, naturally. It was streamed live on Bethesda’s channel yesterday, but sadly I wasn’t up to watch the livestream. Hell, it was 5AM on my time zone at the time it started! I did intend to stay up to watch it, but I would’ve needed a thermos bottle full of coffee in order to survive the night.

Anyway, although I missed the livestream, I watched the VOD on YouTube just a few moments ago. In fact, come to think of it, I was glad that I opted to watch the VOD – I could just skip the shit I wasn’t all that interested in. And that was basically everything else than DOOM.

Now as far as I’m concerned, DOOM couldn’t have seen a better envisioning than the one I saw in the reveal. The first thing that caught my eye was, of course, the overall look. It looked real fucking pretty, and the essential DOOM aesthetics were captured perfectly. It also appeared a whole lot more colorful than the previous DOOM incarnation (aka DOOM 3). Make no mistake, though – it was not by any means DOOM: Kid-Friendly Edition. No, it was mature, brutal, visceral, and – most importantly – it felt like DOOM.

And of course, how could you talk about DOOM without talking about demons? The hellspawn in the latest incarnation appeared to stay faithful to the quintessential DOOM look. Every demon looked distinct and instantly recognizable. If there were any new demons, though, I completely overlooked them.

Finally, let’s talk about the weapons. From what I made out of them, they looked truly powerful and satisfying to use. Alongside the iconic boomsticks such as the Super Shotgun and Plasma Rifle, there was at least one new weapon that I noticed: the Heavy Assault Rifle. And I just have to mention the Chainsaw. Oh, the Chainsaw… That was incredibly satisfying to watch.

As far as gameplay goes, it was definitely a nod to the right direction. I have to admit that I was a little skeptical about the gameplay when I first heard it would be old-school, but with the reveal, my doubts were proven futile. You weren’t limited to carrying a maximum of 2 guns at a time – instead, you’d be able to carry every weapon you happened to pick up all at the same time. You also picked up items by simply walking near (or over) them. And of course, demons swarmed in from every direction.

I was also relieved to know that the new DOOM would include multiplayer game modes and modding tools. The multiplayer side of things sounded like it was heavily influenced by Quake Live, with game modes such as Clan Arena and Freeze Tag. From what little I caught of it, it was quite easy to tell that the multiplayer would be fast-paced AFPS action, just like back in the day.

The modding tool, then, looked intuitive and relatively easy-to-use. (The modding tool is called DOOM Snapmap, I thought I should mention.) And that’s really all I can think of to say about it.

If the 90-second gameplay trailer that accompanied the reveal is to be believed, the new DOOM should see an early 2016 release date. I pray to every deity ever worshipped that it doesn’t get delayed or scrapped this time. The reveal left me simply too excited.

And with that, I leave you with this:

And this:

Regarding the toxicity of the Internet

Having had to endure some shitstorms that happened to stir up these past few weeks, I now feel the need to address the central issue I have with being on the Internet.

As we all know, the Internet is a global, universal medium. Full of information, websites, different types of media… Unfortunately, even a phenomenon as widely recognized as the Internet is not without its scapegoats. A host of different viruses roam in its depths. Now in this context, I don’t mean computer viruses – I mean the biological being that calls itself human. I mean individuals. I mean the scapegoats of the Internet that use it.

To get my point across, I will tell a few stories about shit that happened to me this past week (and a little earlier).

So here’s the first thing: the teaser that Bethesda posted about DOOM being revealed at this year’s E3. I was already hyped up about it, having seen an earlier teaser from last year. So I watched the teaser on YouTube. Then I took the risk of looking at the comments.


Look, I understand that you want a Fallout 4 and all, but come on. DOOM was just teased and these individuals can’t shut the fuck up about Fallout. Literally every comment I dared glance at was someone bitching about the lack of Fallout 4 announcements or teasers. I was so pissed off that I wrote my own comment, which was as follows:

So much bitching about Fallout 4. Just face it, you fucks: it ain’t happening.

And the shitstorm was ready to start brewing up. Now to be fair, I could have phrased my comment better before going ahead and posting it, but at the time, I wasn’t thinking straight. Nevertheless, the responses were just as toxic. I won’t even post every single response I got here, but one such response was as follows:

Maybe it isn’t happening, but atleast my face doesn’t look like a randomized oblivion character.

See what I’m getting at here? Insults. Slurs. Et cetera.

Now then, another story. And I assure you that your brain will be frozen for a week after reading this one.

So this happened yesterday. I was watching a YouTube video by one Hannah Witton. I usually thought she looked perfect in all of her videos, but on this particular occasion, there was something about her lipstick that didn’t quite suit her. I recall thinking the shade was a little too dark for her.

Anyway, so I wrote a comment on the video:

Sorry, Hannah, but that lipstick doesn’t quite suit you. :/

Now this morning, I saw that I’d gotten a reply on my comment. The reply read:

Sorry, but that attitude doesn’t quite suit you. :/

Yes. That actually happened. All I did was provide my honest opinion about Hannah’s makeup, and this fucking douchebag came and replied to my comment, which was not intended as an insult.

You see what I mean now? Safety is a fragile concept as far as the Internet is concerned. No matter what you say, chances are there’s at least one fuckwit ready to give you backlash for it.

Anyway, I hope I didn’t come across as a complete dick. If you managed to read the whole thing, I thank you for your patience.

Deliverance 2600 enters pre-alpha stage!


After some five weeks of work of frankly quite varying hardness, the pre-alpha build of Deliverance 2600 is finally up!

The pre-alpha build includes a small test map, a very early WIP version of its main map, a fully implemented weapon, a custom HUD and many other things. For a full list of implementations, a text file named “versions.txt” is included within the ZIP archive which you can consult.

You can download the file here:

And that’s that for today’s post. So long!