DOOM Reveal Impressions

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Howdy!

If you’ve been following me for a long time, you should be aware that I’m an avid lover of the DOOM franchise. (Or even if you haven’t, it should become obvious enough from the amount of custom maps I’ve created for the classic DOOM titles.) Ever since my first experience with DOOM 3 back in 2007, there hasn’t been a single instance where DOOM has disappointed me.

And neither did the latest DOOM reveal, naturally. It was streamed live on Bethesda’s Twitch.tv channel yesterday, but sadly I wasn’t up to watch the livestream. Hell, it was 5AM on my time zone at the time it started! I did intend to stay up to watch it, but I would’ve needed a thermos bottle full of coffee in order to survive the night.

Anyway, although I missed the livestream, I watched the VOD on YouTube just a few moments ago. In fact, come to think of it, I was glad that I opted to watch the VOD – I could just skip the shit I wasn’t all that interested in. And that was basically everything else than DOOM.

Now as far as I’m concerned, DOOM couldn’t have seen a better envisioning than the one I saw in the reveal. The first thing that caught my eye was, of course, the overall look. It looked real fucking pretty, and the essential DOOM aesthetics were captured perfectly. It also appeared a whole lot more colorful than the previous DOOM incarnation (aka DOOM 3). Make no mistake, though – it was not by any means DOOM: Kid-Friendly Edition. No, it was mature, brutal, visceral, and – most importantly – it felt like DOOM.

And of course, how could you talk about DOOM without talking about demons? The hellspawn in the latest incarnation appeared to stay faithful to the quintessential DOOM look. Every demon looked distinct and instantly recognizable. If there were any new demons, though, I completely overlooked them.

Finally, let’s talk about the weapons. From what I made out of them, they looked truly powerful and satisfying to use. Alongside the iconic boomsticks such as the Super Shotgun and Plasma Rifle, there was at least one new weapon that I noticed: the Heavy Assault Rifle. And I just have to mention the Chainsaw. Oh, the Chainsaw… That was incredibly satisfying to watch.

As far as gameplay goes, it was definitely a nod to the right direction. I have to admit that I was a little skeptical about the gameplay when I first heard it would be old-school, but with the reveal, my doubts were proven futile. You weren’t limited to carrying a maximum of 2 guns at a time – instead, you’d be able to carry every weapon you happened to pick up all at the same time. You also picked up items by simply walking near (or over) them. And of course, demons swarmed in from every direction.

I was also relieved to know that the new DOOM would include multiplayer game modes and modding tools. The multiplayer side of things sounded like it was heavily influenced by Quake Live, with game modes such as Clan Arena and Freeze Tag. From what little I caught of it, it was quite easy to tell that the multiplayer would be fast-paced AFPS action, just like back in the day.

The modding tool, then, looked intuitive and relatively easy-to-use. (The modding tool is called DOOM Snapmap, I thought I should mention.) And that’s really all I can think of to say about it.

If the 90-second gameplay trailer that accompanied the reveal is to be believed, the new DOOM should see an early 2016 release date. I pray to every deity ever worshipped that it doesn’t get delayed or scrapped this time. The reveal left me simply too excited.

And with that, I leave you with this:

https://www.youtube.com/watch?v=NteAPGprDJk

And this:

http://www.troll.me/images/sad-guy/thank-you-so-much.jpg

Regarding the toxicity of the Internet

Having had to endure some shitstorms that happened to stir up these past few weeks, I now feel the need to address the central issue I have with being on the Internet.

As we all know, the Internet is a global, universal medium. Full of information, websites, different types of media… Unfortunately, even a phenomenon as widely recognized as the Internet is not without its scapegoats. A host of different viruses roam in its depths. Now in this context, I don’t mean computer viruses – I mean the biological being that calls itself human. I mean individuals. I mean the scapegoats of the Internet that use it.

To get my point across, I will tell a few stories about shit that happened to me this past week (and a little earlier).

So here’s the first thing: the teaser that Bethesda posted about DOOM being revealed at this year’s E3. I was already hyped up about it, having seen an earlier teaser from last year. So I watched the teaser on YouTube. Then I took the risk of looking at the comments.

FALLOUT 4 GALORE!

Look, I understand that you want a Fallout 4 and all, but come on. DOOM was just teased and these individuals can’t shut the fuck up about Fallout. Literally every comment I dared glance at was someone bitching about the lack of Fallout 4 announcements or teasers. I was so pissed off that I wrote my own comment, which was as follows:

So much bitching about Fallout 4. Just face it, you fucks: it ain’t happening.

And the shitstorm was ready to start brewing up. Now to be fair, I could have phrased my comment better before going ahead and posting it, but at the time, I wasn’t thinking straight. Nevertheless, the responses were just as toxic. I won’t even post every single response I got here, but one such response was as follows:

Maybe it isn’t happening, but atleast my face doesn’t look like a randomized oblivion character.

See what I’m getting at here? Insults. Slurs. Et cetera.

Now then, another story. And I assure you that your brain will be frozen for a week after reading this one.

So this happened yesterday. I was watching a YouTube video by one Hannah Witton. I usually thought she looked perfect in all of her videos, but on this particular occasion, there was something about her lipstick that didn’t quite suit her. I recall thinking the shade was a little too dark for her.

Anyway, so I wrote a comment on the video:

Sorry, Hannah, but that lipstick doesn’t quite suit you. :/

Now this morning, I saw that I’d gotten a reply on my comment. The reply read:

Sorry, but that attitude doesn’t quite suit you. :/

Yes. That actually happened. All I did was provide my honest opinion about Hannah’s makeup, and this fucking douchebag came and replied to my comment, which was not intended as an insult.

You see what I mean now? Safety is a fragile concept as far as the Internet is concerned. No matter what you say, chances are there’s at least one fuckwit ready to give you backlash for it.

Anyway, I hope I didn’t come across as a complete dick. If you managed to read the whole thing, I thank you for your patience.

Deliverance 2600 enters pre-alpha stage!

Howdy!

After some five weeks of work of frankly quite varying hardness, the pre-alpha build of Deliverance 2600 is finally up!

The pre-alpha build includes a small test map, a very early WIP version of its main map, a fully implemented weapon, a custom HUD and many other things. For a full list of implementations, a text file named “versions.txt” is included within the ZIP archive which you can consult.

You can download the file here:

http://www.moddb.com/mods/deliverance-2600/downloads/deliverance-2600-pre-alpha

And that’s that for today’s post. So long!

Another update of sorts

‘Ello!

So here comes another update-y thingamajig. This time, I’ll address two important things.

First of all, I deleted the Writing section from the site. Now this does not mean that I’ve cancelled the book project – it only means that after giving it some thought, I don’t intend to become a serious writer, so I decided to remove the page completely.

Speaking of the book project, I could also let you know that it’s been going rather slowly thanks to the other projects I’ve been working on lately. Hopefully it’ll start picking up pace again soon enough, though.

Anyway, the second main thing I want to address is the Support me page. If you’re a regular visitor here, you may have noticed that I set it up yesterday. The main reason why I did so is because I recently set up a donation button via PayPal. There is, however, also a second reason – I wanted to let people know of other ways in which they can support my work.

And that’s that for today. See you soon!

Announcing Deliverance 2600!

Howdy!

I wasn’t going to make this post until next month, and my reason for that intention was a little odd, now that I think about it. The reason was that I’ve already made 3 posts over here this month, and I’d set myself a strict limit of a maximum of 3 posts in a month.

Anyway, yes, I’m announcing another new project. This one is called Deliverance 2600, and it aims to be a Metroidvania-inspired, exploration-focused total conversion for Doom, powered by the GZDoom engine. The mod’s story will take place sometime in the early 27th century and will probably involve some sort of alien infestation on a space station of some sort… You know, nothing out of the ordinary. Other planned features include fast-paced, slaughter-ish gameplay, plenty of (mini)bosses, secrets, powerups and a dynamic original soundtrack.

I’ve got threads of the project up on a few forums, and provided that there’s enough interest, I’ll post updates in the threads on a regular basis. I also plan to put up a ModDB page at some point, but not at least before I have a pre-alpha build ready.

At the time of writing this, the project is in a pre-pre-alpha stage. While you wait for the next update, here’s a little taster in the form of screenshots:

http://i.imgur.com/pYVWI5p.png

http://i.imgur.com/uMF7Uyk.png

http://i.imgur.com/gS5BbBt.png

http://i.imgur.com/TxdJ8WO.png

Stay tuned for more!

Want to be a part of Roots? Then here’s your chance!

Ever since I started writing “Roots” (the track), I had the feeling that it should include a choir. And so I’m asking for your help now to make that choir happen in a crowd-sourced form.

So here’s how to be included:

  1. Record a 1-second audio clip of you shouting “Hey” into a microphone.
  2. Save it as a .WAV file with your name as the file name.
  3. Send your clip to my email address: santtu.pesonen@mail.com (preferably as an attachment).

Every submission will be included and their senders duly credited. Aside from recording day, there’s no real deadline for submissions. And if you manage to convince friends or family (or both!) to submit their shouts, that’s always a plus!

I’ll be looking forward to your submissions!