Another update of sorts

‘Ello!

So here comes another update-y thingamajig. This time, I’ll address two important things.

First of all, I deleted the Writing section from the site. Now this does not mean that I’ve cancelled the book project – it only means that after giving it some thought, I don’t intend to become a serious writer, so I decided to remove the page completely.

Speaking of the book project, I could also let you know that it’s been going rather slowly thanks to the other projects I’ve been working on lately. Hopefully it’ll start picking up pace again soon enough, though.

Anyway, the second main thing I want to address is the Support me page. If you’re a regular visitor here, you may have noticed that I set it up yesterday. The main reason why I did so is because I recently set up a donation button via PayPal. There is, however, also a second reason – I wanted to let people know of other ways in which they can support my work.

And that’s that for today. See you soon!

Announcing Deliverance 2600!

Howdy!

I wasn’t going to make this post until next month, and my reason for that intention was a little odd, now that I think about it. The reason was that I’ve already made 3 posts over here this month, and I’d set myself a strict limit of a maximum of 3 posts in a month.

Anyway, yes, I’m announcing another new project. This one is called Deliverance 2600, and it aims to be a Metroidvania-inspired, exploration-focused total conversion for Doom, powered by the GZDoom engine. The mod’s story will take place sometime in the early 27th century and will probably involve some sort of alien infestation on a space station of some sort… You know, nothing out of the ordinary. Other planned features include fast-paced, slaughter-ish gameplay, plenty of (mini)bosses, secrets, powerups and a dynamic original soundtrack.

I’ve got threads of the project up on a few forums, and provided that there’s enough interest, I’ll post updates in the threads on a regular basis. I also plan to put up a ModDB page at some point, but not at least before I have a pre-alpha build ready.

At the time of writing this, the project is in a pre-pre-alpha stage. While you wait for the next update, here’s a little taster in the form of screenshots:

http://i.imgur.com/pYVWI5p.png

http://i.imgur.com/uMF7Uyk.png

http://i.imgur.com/gS5BbBt.png

http://i.imgur.com/TxdJ8WO.png

Stay tuned for more!

Want to be a part of Roots? Then here’s your chance!

Ever since I started writing “Roots” (the track), I had the feeling that it should include a choir. And so I’m asking for your help now to make that choir happen in a crowd-sourced form.

So here’s how to be included:

  1. Record a 1-second audio clip of you shouting “Hey” into a microphone.
  2. Save it as a .WAV file with your name as the file name.
  3. Send your clip to my email address: santtu.pesonen@mail.com (preferably as an attachment).

Every submission will be included and their senders duly credited. Aside from recording day, there’s no real deadline for submissions. And if you manage to convince friends or family (or both!) to submit their shouts, that’s always a plus!

I’ll be looking forward to your submissions!

Announcing Gallery of Harmonies: Vol. 3!

‘Ello!

You may have caught me tweeting (or posting to Facebook) something about a new Gallery of Harmonies album yesterday. So I thought why not announce the whole thing officially now.

Now what sets Vol. 3 apart from the previous Gallery of Harmonies albums is that it’s not a compilation of tracks that I’ve composed over time. Instead, the entire album consists of a suite by the name of “Demigod”. The album is titled Demigod Suite after the suite.

Over the past five or six days, I have composed four parts for the suite. How many more parts there will be has yet to be seen. You’ll find out eventually – once the album is released, at least, if not any sooner.

And that concludes today’s little announcement. Bye for now!

An update on my current projects

Howdy!

This post will basically be another all-round update post regarding all of my current projects. But before we get into that, I just want to make clear that as much as you may want to think this is an April Fools joke, it is in fact not.

Anyway, with that out of the way, the first update is related to my book project. If you have by an chance checked out the “Writing” section of my website, you may already know something about the book (and possibly even a certain plot point). But that aside, the book has progressed at a relatively steady rate, and I currently have about 17 pages of text for it.

Now as for The Everflowing River EP, the title track has remained the only one I’ve recorded for it so far. However, thanks to a longer holiday this week, I hope to be able to record at least one, if not two more tracks.

And finally, there’s Roots, what was intended to be a 1-track EP. Since its initial announcement, its track list has expanded by two tracks. Essentially this means that Roots will be more than a 1-track EP. If this one idea develops into a full song, it should end up having 4 tracks.

And that’s it for the updates. See you soon!

PS. And no, this is still not an April Fools joke.

TOXIKK & Disco Dodgeball Misadventures

Hi!

Yep, another “Misadventures” post after a while. This time, I won’t be covering only one, but two games!

The first one is a game that goes by the name TOXIKK. It is a fast-paced multiplayer FPS game much in the vein of Unreal Tournament and other such old-school titles. Launched on Steam Early Access on January 22nd, TOXIKK has seen a few updates and gained a reasonably good community around it.

Most of the time, I’ve been playing botmatches in TOXIKK. While I have also looked at the multiplayer side of the game, I’ve stuck to botmatches mainly for the sake of unlocking achievements in relative safety. That’s not to say the multiplayer is by any means bad – it’s essentially identical to single-player and equally enjoyable.

The second game is called Robot Roller-Derby Disco Dodgeball, and it is, similarly to TOXIKK, a multiplayer FPS game. But it boasts a rather unique concept – instead of shooting recklessly at anything that moves, you defend yourself by picking up dodgeballs scattered about on the map and throwing them. (And by praying to God that you don’t miss – else you’re fucked.)

Disco Dodgeball, unlike TOXIKK, has a single-player arcade mode in which you complete as many matches as you can without dying. Well, you do have 5 lives, but anyway… But where Disco Dodgeball absolutely shines is the multiplayer. Thanks to the various game modes and the unique concept, the multiplayer side is insanely fun and, to an extent, even addictive.

And that’s basically it for today’s post. Bye!