Update on Deliverance 2600 – Last Alpha build & Beta plans


I apologize for my relative silence here lately, but the truth is I just haven’t had anything worth posting about. But now I do! I actually didn’t mean to post this until the launch of the next Alpha build, but I figured I’d post this sooner rather than later.

So Deliverance 2600 saw the launch of its penultimate alpha build, Alpha 0.7, just over a month ago. As far as the mod’s status goes, there’s relatively little work to be done. In fact, the mod is tantalizingly close to completion.

Either way, in terms of alpha builds, the next one – that is, Alpha 0.8 – is planned to be the last of them. By the time of its launch, I hope to have finished up the main map, as well as implemented the final boss.

Once Alpha 0.8 is done and released, Deliverance 2600 will be transitioning to its beta stage. The first beta build will be named Beta 0.90, and it’ll include the rest of the necessary implementations. Aside from that, the Beta stage will essentially be dedicated to tweaking and balancing the mod.

And after the beta stage…

It’s final release time.

Stay tuned.

The importance of changing up your workflow

So today’s post is a little less project-focused and a little more motivational… Either way, I hope this’ll be a worthy read.

I’ve been working on a new, as of yet unannounced Doom map over the last week or so. It started out as an idea to make a soul-crushingly hard map, but it has now turned into an experiment with a new workflow.

I’ve never been a particularly systematic person when it comes to designing Doom maps. My workflow was always very random, to say the least. There wasn’t any cohesion as to what I was doing – much less was there any sense in what I was doing. My usual workflow would be as follows: make a room/corridor, detail it, stuff it with monsters and ammo, rinse and repeat.

With this new map, however, I have a different workflow planned out: do the entire map layout first, add detail next, and finally implement gameplay. It’s cohesive, it’s less chaotic – and most importantly, it’s an experiment.

And you know something? Experimenting with that workflow has actually helped in that I have a clearer vision of how I want the map to look in terms of aesthetics. Separating visuals from gameplay in this way lets me think about the two aspects independently without them overlapping.

Before, I wouldn’t know how to make my maps look beautiful and play decently at the same time. But now that I’m trying out a new workflow, I hope this one will.

The bottom line: don’t be afraid to change up your workflow once in a while. It has more benefits than it has drawbacks.

Announcing “Assorted Ramblings of a Different Young Adult”!


Well, it’s been a while again, hasn’t it? Either way, I hereby announce a new (and slightly different from my usual repertoire) project – Assorted Ramblings of a Different Young Adult!

I got the idea for this project almost four months ago and have been working on it ever since, but I didn’t want to announce it until I saw it was “done” enough. In any case, this project is essentially me keeping a diary of sorts where I write down my thoughts whenever I feel up to it. I’m planning for the “diary” to consist of 100 entries, and at the time of writing this announcement, I’m a little less than 30% done.

There are a few ways in which this project differs from your average diary written by a teenage girl. First and foremost, I don’t write it on a daily basis, but rather, I write it on days I feel inspired to write. Secondly, the emphasis of the project is less on reciting the events of the day and more so on contemplating and discussing various subjects. Thirdly, I’m not a teenage girl, but a 20-something-year-old male.

I’m not promising anything yet, but chances are I’ll “release” a rambling or two as a preview of sorts in the coming months.

Stay tuned, and bye for now!

I’ll be at Assembly Summer 2016!


So I figured I’d post a little update of sorts letting you know that I’ll be attending Assembly Summer 2016 next week. The event will be taking place at the Expo and Convention Center in Helsinki from August 4th to 7th. Personally, I’ll be at the event from the 4th to the 6th – that is, from Thursday to Saturday.

I do apologize for the rather short notice, but in any case, if you happen to see me there, by all means come and say hi!

With that, see you at Assembly!

Change of plans regarding Nomad


I know I’ve been kind of silent about Nomad lately, stating that it’d be on hold indefinitely, but I figured I’d give you a small update regarding a change of plans as far as Nomad is concerned.

Said change of plans is that Nomad will be solely a written work project from now on. To be entirely honest, though, I have no real reason for deciding to scrap the concept album side of it. Either way, instead of being a concept album and a novel, Nomad will now be only a novel.

Speaking of Nomad, I have a few new ideas for the story, so it might come back from its hiatus soon enough.

But until then, stay tuned!

Eh. Why not. (AKA The MFG Show is back!)


So since I rebooted a rather short-lived venture of mine recently-ish – said venture being known as The Mad Finnish Gamer Show (or The MFG Show for short) – I figured I’d write up a post mentioning it here.

The MFG Show is a series of videos in which I review games in a (hopefully) comedic fashion and slap Seals of Approval, Dread or Indecision onto them. As of yet, it’s not so much a serious new project as it’s just a little experiment on the side.

Earlier this year – specifically in January – I made two videos of the same series but discontinued it and deleted those videos only after something like a week. Now, about five months later, I’ve rejuvenated it and made two completely new videos! And a third one, but that’s a first impressions video, so…

Anyway, in comparison to the two videos I did previously, the style of the show is more or less the same. The expected upload schedule is also the same – new episode every two weeks on Fridays.

Now, for personal reasons, I’ll keep The MFG Show separate from the rest of my creative portfolio. It won’t have its own section on this website and I won’t make a post here whenever I upload a new episode of it. This post merely serves the purpose of a general announcement regarding – for now, at least – a “fun little side project”.

You can find the channel – along with the three videos already up – here:



MFG38’s Average Adventure REDUX is out!

It is with immense joy that I finally announce the release of MFG38’s Average Adventure REDUX!

Yeah, things took a little longer than expected (especially with the pace I was composing the OST at), but it’s finally out for you to enjoy. The game is downloadable on its GameJolt page here:


I also released the game’s full OST alongside it, so you can find that here:


Have a great rest of the week and enjoy.