It is with excitement that I hereby announce the release of my fourth electronic music compilation album, Gallery of Harmonies: Vol. 4!
The new album comprises in all 6 tracks that I composed throughout this year, spanning a variety of styles and moods. Hopefully you’ll find one among them that’s especially to your liking. You can listen to and download/buy the album here.
With that said, enjoy the album and have a great weekend.
Well, it’s not at the actual halfway point just yet, but it’s close enough to it that I figured I’d post this update on its progress.
So I wrote the 49th entry out of 100 for Assorted Ramblings of a Different Young Adult yesterday, thus marking the almost-halfway point of its completion. It’s taken me just under 7 months to get it to this point, but it’s been worth it.
When it’ll be fully complete, I can’t say yet. Maybe it’ll take another 7 months. Maybe less than that. Maybe more. One thing I can say for certain, though: it will see its full completion, unlike all of my previous attempts at writing a book.
Oh yeah, and speaking of the book, I might publish a rambling off of it as a preview of sorts in the coming weeks, so keep an eye out for it.
With all that said, I hope you’re looking forward to the book as much as I am.
Bye for now!
So this is very exciting news to myself, as one of my dreams lately has been to do voice acting. I hereby happily announce that dream is now becoming a reality!
There’s a RoboCop-themed mod for Max Payne 2 being worked on by a small team of developers, and one of them recently announced that they were starting to recruit voice actors. I immediately jumped at the opportunity, and it looks as though it has indeed come.
I won’t say which character I’m (apparently) going to voice just yet, but what I can say is that I’m excited beyond belief! Meanwhile, you can check out the mod on its ModDB page here:
I apologize for my relative silence here lately, but the truth is I just haven’t had anything worth posting about. But now I do! I actually didn’t mean to post this until the launch of the next Alpha build, but I figured I’d post this sooner rather than later.
So Deliverance 2600 saw the launch of its penultimate alpha build, Alpha 0.7, just over a month ago. As far as the mod’s status goes, there’s relatively little work to be done. In fact, the mod is tantalizingly close to completion.
Either way, in terms of alpha builds, the next one – that is, Alpha 0.8 – is planned to be the last of them. By the time of its launch, I hope to have finished up the main map, as well as implemented the final boss.
Once Alpha 0.8 is done and released, Deliverance 2600 will be transitioning to its beta stage. The first beta build will be named Beta 0.90, and it’ll include the rest of the necessary implementations. Aside from that, the Beta stage will essentially be dedicated to tweaking and balancing the mod.
And after the beta stage…
It’s final release time.
So today’s post is a little less project-focused and a little more motivational… Either way, I hope this’ll be a worthy read.
I’ve been working on a new, as of yet unannounced Doom map over the last week or so. It started out as an idea to make a soul-crushingly hard map, but it has now turned into an experiment with a new workflow.
I’ve never been a particularly systematic person when it comes to designing Doom maps. My workflow was always very random, to say the least. There wasn’t any cohesion as to what I was doing – much less was there any sense in what I was doing. My usual workflow would be as follows: make a room/corridor, detail it, stuff it with monsters and ammo, rinse and repeat.
With this new map, however, I have a different workflow planned out: do the entire map layout first, add detail next, and finally implement gameplay. It’s cohesive, it’s less chaotic – and most importantly, it’s an experiment.
And you know something? Experimenting with that workflow has actually helped in that I have a clearer vision of how I want the map to look in terms of aesthetics. Separating visuals from gameplay in this way lets me think about the two aspects independently without them overlapping.
Before, I wouldn’t know how to make my maps look beautiful and play decently at the same time. But now that I’m trying out a new workflow, I hope this one will.
The bottom line: don’t be afraid to change up your workflow once in a while. It has more benefits than it has drawbacks.
Well, it’s been a while again, hasn’t it? Either way, I hereby announce a new (and slightly different from my usual repertoire) project – Assorted Ramblings of a Different Young Adult!
I got the idea for this project almost four months ago and have been working on it ever since, but I didn’t want to announce it until I saw it was “done” enough. In any case, this project is essentially me keeping a diary of sorts where I write down my thoughts whenever I feel up to it. I’m planning for the “diary” to consist of 100 entries, and at the time of writing this announcement, I’m a little less than 30% done.
There are a few ways in which this project differs from your average diary written by a teenage girl. First and foremost, I don’t write it on a daily basis, but rather, I write it on days I feel inspired to write. Secondly, the emphasis of the project is less on reciting the events of the day and more so on contemplating and discussing various subjects. Thirdly, I’m not a teenage girl, but a 20-something-year-old male.
I’m not promising anything yet, but chances are I’ll “release” a rambling or two as a preview of sorts in the coming months.
Stay tuned, and bye for now!
So I figured I’d post a little update of sorts letting you know that I’ll be attending Assembly Summer 2016 next week. The event will be taking place at the Expo and Convention Center in Helsinki from August 4th to 7th. Personally, I’ll be at the event from the 4th to the 6th – that is, from Thursday to Saturday.
I do apologize for the rather short notice, but in any case, if you happen to see me there, by all means come and say hi!
With that, see you at Assembly!