Happy Valentine's Day! Seeing as it's been another long(ish) while since any updates on my ongoing projects, I felt the need to write up a brief update post on their progress. To be entirely truthful, I didn't do much towards advancing MFG38's Average Adventure 2 or The Fall for a couple of months following some … Continue reading Valentine’s Day general update post
3×3 is now on /idgames!
Writing this post a few days late, but well, better late than never. Truthfully, I debated for a while whether I should write this or not, but seeing as it's about a Doom community project I hosted, I guess I felt some sort of obligation to at least mention it here. Anyway, 3x3 is a … Continue reading 3×3 is now on /idgames!
Mini-lesson: Hexagons in Doom Builder the easy way
I believe it's been a while since I did a mini-lesson, but now, I'm back with one that I was inspired to make after making a Doom map with a hexagon-based layout. So, in this tutorial, I will guide you through my method of drawing hexagons in Doom Builder. With this method, you should be … Continue reading Mini-lesson: Hexagons in Doom Builder the easy way
Santtu Pesonen’s Top 10 of 2020
It's that time of the year again - the current year comes to a close in three days, and I look back on the past year and ramble about the 10 best things that happened throughout it. Man, what a shitty year, eh? I'm sure we can all agree that 2020 has been all kinds … Continue reading Santtu Pesonen’s Top 10 of 2020
New music release: “Gallery of Harmonies: Vol. 6”
This announcement is going to be a little less ceremonious than usual as far as my music releases are concerned, but I wanted to let you know that I just put out a new Gallery of Harmonies album, appropriately titled Gallery of Harmonies: Vol. 6 - 2019-2020. The latest entry in my ongoing series of … Continue reading New music release: “Gallery of Harmonies: Vol. 6”
Gomorrah v1.0 is out!
It is with immense excitement and pride that I hereby annouce the release of v1.0 of my latest DOOM mapset, Gomorrah! About 15 months worth of work went into creating the mapset and bringing it into a state I can confidently call "final". Of course, there's no guarantee that this version is the last one … Continue reading Gomorrah v1.0 is out!
Update on MFG38’s Average Adventure 2
Howdy! It's been a while since I updated anything regarding MFG38's Average Adventure 2 - in fact, it hasn't seen any updates since its announcement - but today, I have some delightful news to share about the project. Basically, the core game is almost finished. I implemented the final boss yesterday, and it's not missing … Continue reading Update on MFG38’s Average Adventure 2
Progress update on The Fall
Since I just finished up a new track for The Santtu Pesonen Project's upcoming album The Fall today, and it's been a while since I wrote any updates, I figured I'd do one now regarding the status of said project. Basically, the track I finished for The Fall today was the 4th out of 7, … Continue reading Progress update on The Fall
Welp. I guess MFG38’s Average Adventure is getting a sequel.
Another project announcement?! Yep. Here's the thing: after making the Poorly Translated Edition mod for MFG38's Average Adventure REDUX and watching a friend stream a playthrough of the game with said mod, I started having ideas for a potential sequel to the game. And within the next few days, I was already laying the groundwork … Continue reading Welp. I guess MFG38’s Average Adventure is getting a sequel.
MFG38’s Average Adventure REDUX has a “poorly translated” mod now.
So uh, yeah. A stupid idea for a mod for one of my own games turned into a stupid mod for one of my own games. MFG38's Average Adventure REDUX: Poorly Translated Edition is pretty much exactly what it says on the tin. It was made over the span of about a week, and it … Continue reading MFG38’s Average Adventure REDUX has a “poorly translated” mod now.