Website rebranding + minor re-design


In case you weren’t aware, I recently started putting together a prototype for a possible new game. News on that are coming way later, though. Anyway, following that occurrence, I decided to rebrand my website.

It’s not a huge rebranding – mainly I just removed the “Level Design” and “Writing” sections. The respective pages still exist for archiving purposes, only they’re not immediately accessible.

My reasons as to why I decided to rebrand the website are really quite simple. As far as level design goes, after finishing Deliverance 2600, I started taking an increasing interest in game development. Hence I’ve also been putting together the game prototype. As for writing… well, I just don’t consider myself a serious enough writer for it to be worth including.

I also re-designed the website ever so slightly by changing up the layout and fonts. And I added a “Follow via E-mail” button if you wish to be alerted of new posts on the website by e-mail, so that you never miss them. So that’s an option now.

With all that said, I have a literal fuckton of new creative ideas I hope to make a reality at some point. Hopefully you’re as excited as I am!

Stay tuned!

Deliverance 2600 final version released!

It is with deafeningly loud squeals of excitement that I finally announce the full release of Deliverance 2600!

Somehow I have a hard time believing I actually finally got it out there. Two years of hard work went into this thing, and now it came to the end it deserved. Easy it was not by any means – there were times I lacked motivation, features were planned but either cut early on or not implemented at all, and I even came close to giving up on the whole thing once.

But now I don’t need to worry about it anymore. Because the mod is complete. And more importantly, it’s released.

Anyway, self-reflective rambling aside, you can go ahead and download the mod right over here:

You can also grab its OST here:


The Making of Devil Ex Machina: Part 1 – Gear and Software



So yesterday, I had the idea to start a mini-series documenting the creation process of the upcoming Devil Ex Machina EP on The Santtu Pesonen Project’s YouTube channel. This is the first episode of the series where I discuss the gear and software used in the making of the album. I also give a brief description of the recording setup I used for each instrument.

Currently, the series is intended to be a 5-part mini-documentary. The topics covered in each episode are planned to be as follows:

  1. Gear and Software
  2. Drums
  3. Bass and Guitars
  4. Vocals
  5. Mixing and Mastering

Stay tuned for the rest of it!