Announcing Gomorrah!

After two months of somewhat quietly smashing away at a new project and things having shaped up to the point where I feel confident to announce it, I'm beyond excited to finally reveal my new Doom mapset, Gomorrah! Gomorrah is a WIP mapset for GZDoom consisting of 6 brand-new maps, powered by ukiro's amazing OTEX texture set. … Continue reading Announcing Gomorrah!

Mini-lesson: adding extra bass to your bass

Here we are with another mini-lesson, this time detailing a music poduction technique that I utilized on Gallery of Harmonies: Vol. 5. This technique will (hopefully) make the bassline in your track sound slightly more substantial. The first thing to do is "doubling" your bassline - if it's in MIDI, this is easily done by … Continue reading Mini-lesson: adding extra bass to your bass

Mini-lesson: How NOT to get into Doom mapping

So, you like Doom. You've just discovered the awesome community that still creates custom content for it to this day. You've downloaded Doom Builder or some other Doom mapping software with the intention of giving it a spin yourself. You've probably even made some attempts already. This mini-lesson will serve as a guide as to … Continue reading Mini-lesson: How NOT to get into Doom mapping

I made my first gameplay mod for DOOM.

This doesn't necessarily even warrant its own post, but I wanted to do one anyway, because I just released my first DOOM gameplay mod. MFG38's Doom Weapon Mini-Mod is a small gameplay mod for classic Doom games powered by ZScript. My aim with this mod was to essentially make some of the weapons (in particular the … Continue reading I made my first gameplay mod for DOOM.