Quake Live Misadventures


If you’re anything like me, you probably enjoy old-school FPS games, such as Doom, Quake and Unreal Tournament. Me, I’ve been enjoying Quake Live these past few days.

Quake Live, based on Quake III Arena developed by id Software, was originally launched as a browser-based game in 2010. It was launched on Steam as a free-to-play game on the 17th of this month, and I’ve been playing the shit out of it ever since. (Also, now might be a good point to tell you that this post might get slightly NSFW… but not necessarily.)

Now admittedly I’m not exactly the most devoted gamer, especially when it comes to frantic multiplayer FPS games like Quake Live. But I enjoy it nonetheless. While I end up getting my ass handed to me most of the time, I sometimes manage to surprise myself by getting a decent killing spree. But what really makes me surprise myself is when I gain enough frags to obtain 4th rank (or higher) in a match.

My absolute favorite game mode in Quake Live is Free For All (which we’ll abbreviate to FFA from this point onwards), also known as Deathmatch. Sadly, the 7 or so wins I’ve obtained so far are not thanks to FFA, but other team-based game modes, about which I’ll talk later. Now the beauty of FFA lies in its nature: Kill. Fucking. Everyone. And frankly, it’s undeniably classic. What better way of having immense amounts of fun than pit everyone against each other?

Clan Arena is one of the team-based game modes of Quake Live I’ve tried out. In fact, it was even the first. In Clan Arena, two teams of players try to obliterate the opposing team, but there are two interesting twists – every player starts out with a full arsenal instead of a two-weapon loadout, and once you die, you’re permanently dead. Whichever team is completely destroyed loses the round.

And then there’s Capture the Flag, another classic game mode that has been around for as long as I can remember. I don’t actually remember if I ever played it in Medal of Honor: Rising Sun, though. Anyway, CTF is exactly what it sounds like – capture the enemy flag and run like the devil back to your own base with it to score. ‘Nuff said.

Two more team-based game modes that I’ve played so far are Freeze Tag and Domination. Out of these two, Freeze Tag is admittedly the more interesting one. It’s basically Team Deathmatch with a slight twist – when you die, you freeze in place. Once the enemy team is completely frozen, your team wins the round.

In Domination, you take control of points in the map. Once a point is captured, your team’s score starts progressively going up. Capturing more points speeds up the pace of the ever-increasing score. There are 3 points in each map, and the first team to score 150 points wins.

Of course those are not all of the game modes Quake Live has to offer. I have yet to try out the rest of them. Unfortunately I may not update here as I play them, but instead, you can check in my Twitter to see if something small about me having tried out a new game mode has popped up.

So long!

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