DOOM Reveal Impressions



If you’ve been following me for a long time, you should be aware that I’m an avid lover of the DOOM franchise. (Or even if you haven’t, it should become obvious enough from the amount of custom maps I’ve created for the classic DOOM titles.) Ever since my first experience with DOOM 3 back in 2007, there hasn’t been a single instance where DOOM has disappointed me.

And neither did the latest DOOM reveal, naturally. It was streamed live on Bethesda’s channel yesterday, but sadly I wasn’t up to watch the livestream. Hell, it was 5AM on my time zone at the time it started! I did intend to stay up to watch it, but I would’ve needed a thermos bottle full of coffee in order to survive the night.

Anyway, although I missed the livestream, I watched the VOD on YouTube just a few moments ago. In fact, come to think of it, I was glad that I opted to watch the VOD – I could just skip the shit I wasn’t all that interested in. And that was basically everything else than DOOM.

Now as far as I’m concerned, DOOM couldn’t have seen a better envisioning than the one I saw in the reveal. The first thing that caught my eye was, of course, the overall look. It looked real fucking pretty, and the essential DOOM aesthetics were captured perfectly. It also appeared a whole lot more colorful than the previous DOOM incarnation (aka DOOM 3). Make no mistake, though – it was not by any means DOOM: Kid-Friendly Edition. No, it was mature, brutal, visceral, and – most importantly – it felt like DOOM.

And of course, how could you talk about DOOM without talking about demons? The hellspawn in the latest incarnation appeared to stay faithful to the quintessential DOOM look. Every demon looked distinct and instantly recognizable. If there were any new demons, though, I completely overlooked them.

Finally, let’s talk about the weapons. From what I made out of them, they looked truly powerful and satisfying to use. Alongside the iconic boomsticks such as the Super Shotgun and Plasma Rifle, there was at least one new weapon that I noticed: the Heavy Assault Rifle. And I just have to mention the Chainsaw. Oh, the Chainsaw… That was incredibly satisfying to watch.

As far as gameplay goes, it was definitely a nod to the right direction. I have to admit that I was a little skeptical about the gameplay when I first heard it would be old-school, but with the reveal, my doubts were proven futile. You weren’t limited to carrying a maximum of 2 guns at a time – instead, you’d be able to carry every weapon you happened to pick up all at the same time. You also picked up items by simply walking near (or over) them. And of course, demons swarmed in from every direction.

I was also relieved to know that the new DOOM would include multiplayer game modes and modding tools. The multiplayer side of things sounded like it was heavily influenced by Quake Live, with game modes such as Clan Arena and Freeze Tag. From what little I caught of it, it was quite easy to tell that the multiplayer would be fast-paced AFPS action, just like back in the day.

The modding tool, then, looked intuitive and relatively easy-to-use. (The modding tool is called DOOM Snapmap, I thought I should mention.) And that’s really all I can think of to say about it.

If the 90-second gameplay trailer that accompanied the reveal is to be believed, the new DOOM should see an early 2016 release date. I pray to every deity ever worshipped that it doesn’t get delayed or scrapped this time. The reveal left me simply too excited.

And with that, I leave you with this:

And this:

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