Mini-lesson: How NOT to get into Doom mapping

So, you like Doom. You've just discovered the awesome community that still creates custom content for it to this day. You've downloaded Doom Builder or some other Doom mapping software with the intention of giving it a spin yourself. You've probably even made some attempts already. This mini-lesson will serve as a guide as to … Continue reading Mini-lesson: How NOT to get into Doom mapping

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Satanic Gameshow Deluxe beta has launched!

It is with immeasurable amounts of excitement that I hereby announce the launch of Satanic Gameshow Deluxe's first public beta! In case you haven't heard of Satanic Gameshow Deluxe before, it is a gameplay mod for the classic Doom games that I've been working on over the past two months or so. Powered by GZDoom, … Continue reading Satanic Gameshow Deluxe beta has launched!

I made my first gameplay mod for DOOM.

This doesn't necessarily even warrant its own post, but I wanted to do one anyway, because I just released my first DOOM gameplay mod. MFG38's Doom Weapon Mini-Mod is a small gameplay mod for classic Doom games powered by ZScript. My aim with this mod was to essentially make some of the weapons (in particular the … Continue reading I made my first gameplay mod for DOOM.

Mini-lesson: Tip on counting polyrhythms

One of the most interesting musical concepts - at least to me personally - is the polyrhythm, perhaps because of its strongly mathematical nature. Now mathematics was never my strong suit, although the fact that I had a decent understanding of odd time signatures from a fairly young age may indicate otherwise. Anyway, in today's … Continue reading Mini-lesson: Tip on counting polyrhythms