I believe it's been a while since I did a mini-lesson, but now, I'm back with one that I was inspired to make after making a Doom map with a hexagon-based layout. So, in this tutorial, I will guide you through my method of drawing hexagons in Doom Builder. With this method, you should be … Continue reading Mini-lesson: Hexagons in Doom Builder the easy way
It's that time of the year again - the current year comes to a close in three days, and I look back on the past year and ramble about the 10 best things that happened throughout it. Man, what a shitty year, eh? I'm sure we can all agree that 2020 has been all kinds … Continue reading Santtu Pesonen’s Top 10 of 2020
This announcement is going to be a little less ceremonious than usual as far as my music releases are concerned, but I wanted to let you know that I just put out a new Gallery of Harmonies album, appropriately titled Gallery of Harmonies: Vol. 6 - 2019-2020. The latest entry in my ongoing series of … Continue reading New music release: “Gallery of Harmonies: Vol. 6”
It is with immense excitement and pride that I hereby annouce the release of v1.0 of my latest DOOM mapset, Gomorrah! About 15 months worth of work went into creating the mapset and bringing it into a state I can confidently call "final". Of course, there's no guarantee that this version is the last one … Continue reading Gomorrah v1.0 is out!
Howdy! It's been a while since I updated anything regarding MFG38's Average Adventure 2 - in fact, it hasn't seen any updates since its announcement - but today, I have some delightful news to share about the project. Basically, the core game is almost finished. I implemented the final boss yesterday, and it's not missing … Continue reading Update on MFG38’s Average Adventure 2
Since I just finished up a new track for The Santtu Pesonen Project's upcoming album The Fall today, and it's been a while since I wrote any updates, I figured I'd do one now regarding the status of said project. Basically, the track I finished for The Fall today was the 4th out of 7, … Continue reading Progress update on The Fall
Another project announcement?! Yep. Here's the thing: after making the Poorly Translated Edition mod for MFG38's Average Adventure REDUX and watching a friend stream a playthrough of the game with said mod, I started having ideas for a potential sequel to the game. And within the next few days, I was already laying the groundwork … Continue reading Welp. I guess MFG38’s Average Adventure is getting a sequel.
So uh, yeah. A stupid idea for a mod for one of my own games turned into a stupid mod for one of my own games. MFG38's Average Adventure REDUX: Poorly Translated Edition is pretty much exactly what it says on the tin. It was made over the span of about a week, and it … Continue reading MFG38’s Average Adventure REDUX has a “poorly translated” mod now.
I should preface this post by saying that I've been on an insane Metroid binge this entire day, which, next to the many Metroid-related YouTube videos I've watched, sort of led to me being inspired to write this. I've actually also been meaning to write an opinion piece on Metroidvanias, seeing as it happens to … Continue reading The art of getting lost: Why I love Metroidvanias
After just under 10 months of smashing away at Gomorrah, I'm happy to announce that the RC1 build of the mapset is out! In case you're unfamiliar with Gomorrah, it is a 6-level mapset for Doom 2 and GZDoom that utilizes the amazing OTEX texture pack by ukiro. I began working on it back in … Continue reading Gomorrah RC1 is out!