Howdy! With 2019 drawing to a close in a couple of weeks, I figured I'd write a short(ish) update post on what you can expect to see from me in the first year of the new decade. First off, let's discuss the projects I've already been working on: the Doom mapset Gomorrah and the as-of-yet-unannounced … Continue reading What to expect in 2020
After two months of somewhat quietly smashing away at a new project and things having shaped up to the point where I feel confident to announce it, I'm beyond excited to finally reveal my new Doom mapset, Gomorrah! Gomorrah is a WIP mapset for GZDoom consisting of 6 brand-new maps, powered by ukiro's amazing OTEX texture set. … Continue reading Announcing Gomorrah!
It is with immeasurable excitement that I annouce the v1.0 release of my Doom gameplay mod, Satanic Gameshow Deluxe! In case you don't know what Satanic Gameshow Deluxe exactly is, it's a gameplay mod for the classic Doom games powered by GZDoom. I started working on the mod back in June, and I released its … Continue reading Satanic Gameshow Deluxe v1.0 launches!
So, you like Doom. You've just discovered the awesome community that still creates custom content for it to this day. You've downloaded Doom Builder or some other Doom mapping software with the intention of giving it a spin yourself. You've probably even made some attempts already. This mini-lesson will serve as a guide as to … Continue reading Mini-lesson: How NOT to get into Doom mapping
It is with immeasurable amounts of excitement that I hereby announce the launch of Satanic Gameshow Deluxe's first public beta! In case you haven't heard of Satanic Gameshow Deluxe before, it is a gameplay mod for the classic Doom games that I've been working on over the past two months or so. Powered by GZDoom, … Continue reading Satanic Gameshow Deluxe beta has launched!