Happy Valentine's Day! Seeing as it's been another long(ish) while since any updates on my ongoing projects, I felt the need to write up a brief update post on their progress. To be entirely truthful, I didn't do much towards advancing MFG38's Average Adventure 2 or The Fall for a couple of months following some … Continue reading Valentine’s Day general update post
Howdy! It's been a while since I updated anything regarding MFG38's Average Adventure 2 - in fact, it hasn't seen any updates since its announcement - but today, I have some delightful news to share about the project. Basically, the core game is almost finished. I implemented the final boss yesterday, and it's not missing … Continue reading Update on MFG38’s Average Adventure 2
Another project announcement?! Yep. Here's the thing: after making the Poorly Translated Edition mod for MFG38's Average Adventure REDUX and watching a friend stream a playthrough of the game with said mod, I started having ideas for a potential sequel to the game. And within the next few days, I was already laying the groundwork … Continue reading Welp. I guess MFG38’s Average Adventure is getting a sequel.
So uh, yeah. A stupid idea for a mod for one of my own games turned into a stupid mod for one of my own games. MFG38's Average Adventure REDUX: Poorly Translated Edition is pretty much exactly what it says on the tin. It was made over the span of about a week, and it … Continue reading MFG38’s Average Adventure REDUX has a “poorly translated” mod now.
Howdy! With 2019 drawing to a close in a couple of weeks, I figured I'd write a short(ish) update post on what you can expect to see from me in the first year of the new decade. First off, let's discuss the projects I've already been working on: the Doom mapset Gomorrah and the as-of-yet-unannounced … Continue reading What to expect in 2020
Hello there! After another period of quiet time - albeit a relatively brief one - I decided to share some news in regards to current and upcoming projects of mine. I've been experiencing quite the creativity spike lately, and I felt like letting you know what it entails. First of all, a new The Santtu … Continue reading OMG CREATIVITY SPIKE!!!
Howdy! So, since I've put The Santtu Pesonen Project on an indefinite hiatus, I felt the need to talk a tiny bit about what you can expect to see from Yours Truly in 2019. First of all, Phoenix is still to be released, although it's not far from the finish line. It's only missing some … Continue reading So, what’s to come in 2019?
Howdy! First of all, sorry about the relative silence on this website lately. Truth is, I haven't really been working on anything worth mentioning since releasing Devil Ex Machina. Not until now anyway. Now, in case you follow The Santtu Pesonen Project, you should be aware that I was writing some new songs for an … Continue reading Some ideas for the near-ish future
Hello there! So I just finished and released my first ever Fusion 2.5 platformer game, Happy Red Ball Thing. Now this was first and foremost an exercise in familiarizing myself with the engine's workflow, so it isn't the most elaborate thing. Either way, in case you're interested, you can download the game for free here. … Continue reading Happy Red Ball Thing released!
Howdy! So I figured I'd write another general update post to keep you in the loop about the things I've been working on lately. First off, The Santtu Pesonen Project's next album is ready to begin its production phase soon enough. I'm still writing the last song of the bunch, but I estimate it should … Continue reading A couple of updates