So I just finished and released my first ever Fusion 2.5 platformer game, Happy Red Ball Thing. Now this was first and foremost an exercise in familiarizing myself with the engine’s workflow, so it isn’t the most elaborate thing. Either way, in case you’re interested, you can download the game for free here.
I already have another idea for another 2D platformer, but that one will have to wait a tiny bit. But I promise it’ll be a lot bigger and less simplistic. And I mean a lot.
In any case, enjoy if you decide to try it out, and have a great day.
So I figured I’d write another general update post to keep you in the loop about the things I’ve been working on lately.
First off, The Santtu Pesonen Project’s next album is ready to begin its production phase soon enough. I’m still writing the last song of the bunch, but I estimate it should be done come next week, provided no tremendous distraction makes its appearance. Once I finish writing it, I’ll start putting the thing together.
Speaking of distractions, I started working on my first 2D platformer game in Clickteam Fusion 2.5 recently. It’s a game called Happy Red Ball Thing. Now, it isn’t so much a fully serious project as it’s just a fun little experiment to familiarize myself with Fusion’s workflow. Either way, the GameJolt page for that should be appearing soon enough. I’ll keep you posted on that.
Finally, the big D. The Doom total conversion project that’s kept me worked for nearly two years now. Deliverance 2600. Fortunately enough, it’s tantalizingly close to completion. Essentially all that’s left to implement is the final boss and a couple additional things. In all honesty, though, I’ve had a bit of a hard time finding the motivation to finish it up lately, especially with the two projects I mentioned above. But it’ll see a full release this year. I swear with my hand on a Bible.
As far as Deliverance 2600‘s Alpha builds go, there’s one more of those coming up, and then it’ll be followed by at least one Beta build before the final release. Keep an eye out for that announcement in the near-ish future.
And that’s all for today. See ya!
It is with immense joy that I finally announce the release of MFG38’s Average Adventure REDUX!
Yeah, things took a little longer than expected (especially with the pace I was composing the OST at), but it’s finally out for you to enjoy. The game is downloadable on its GameJolt page here:
I also released the game’s full OST alongside it, so you can find that here:
Have a great rest of the week and enjoy.
Good news regarding MFG38’s Average Adventure REDUX, as it’s only a few steps away from completion! The OST is roughly 75% done, with only 4 tracks to go. Once I finish up the OST, all that’s left to do is playtesting.
I estimate that the full game should be out sometime early June. I’ll confirm the exact release date once the playtesting is done.
Man, I haven’t written here in a month… Either way, I hereby proudly announce MFG38’s Average Adventure REDUX!
This enhanced edition will improve upon the (unreleased) original game and also include a few slight modifications, namely “censoring” the names of the party members, so as to avoid unwanted flak from the real-life people they’re based off of. I’ll also be adding stuff to extend the game’s length beyond the rough hour that the original would take to finish. Other features will be included as I come up with and implement them.
It is with immense regret that I have to announce the cancellation of Crystalline Dreams.
There are a few things that led to this decision. For one, I was running out of inspiration for the game. Another major factor in my decision to cancel Crystalline Dreams was that I was generally losing interest in working on it.
I’ll shortly be uploading what I managed to make to the game’s GameJolt page. If you’re interested, you’ll be able to download the very badly unfinished product from there.
There’s the news for today. Bye!
I just thought I’d let you know how Crystalline Dreams is doing.
Sadly, not so well. I’ve found myself not very motivated to work on it lately, and thus its progress has suffered. And things have been like this basically ever since I initially announced the project.
Due to this, I think the project might be cancelled. I wouldn’t want to force myself to finish something I don’t quite enjoy working on to begin with. But we’ll see how things start going from here – if I do pick up the pace, I won’t cancel it.
Anyway, bye for now.