Guild Wars 2 Misadventures

Hello!

You know, now that I think about it, every game I’ve written a Misadventures post about so far has either been a multiplayer game or at least had multiplayer functionality of some sort. Maybe surprisingly enough, today’s game is no exception – only it’s a different kind of multiplayer game.

Let’s face it, MMO games are everywhere these days. Some are good, some are less good. Guild Wars 2, in my personal opinion, is of the former level of quality.

I picked up Guild Wars 2 at a local GameStop two weeks ago and have since been playing it on a near-daily basis. What’s great about GW2 is that it differentiates itself from the bulk of MMORPGs by bringing some unique features to the table – perhaps most notably, the Personal Story feature. I personally find that it’s very cool in the way it controls story progression by unlocking a “chapter” of sorts once the player’s character reaches a certain level. It’s a great way of controlling progression while allowing free exploration at the same time.

Now a big part of any MMORPG imaginable is the sheer scope of them – and GW2 is no exception. Only GW2 has something I’d assume many other MMORPGs don’t – map completion statistics. The world of GW2 is filled to the brim with points of interest to discover, beautiful vistas to view, challenges to conquer and small quests to complete. Doing any of the aforementioned grants you a tiny bit towards world map completion. If anything, I dare say that the map completion is the main reason why GW2 has managed to keep my interest up.

I could name many more things that make GW2 unique, but to be honest, I’d eventually just be gushing about how awesomely different GW2 is. Which I have already done for a few paragraphs. I’ve only scratched the surface so far, though – and I can’t wait to find out what else awaits in the realm of guilds and wars.

Anyway, bye for now!

Brawlhalla Misadventures

Howdy!

Damn, it’s been a while since I last talked about my experiences with a new video game… Either way, today I’ll be talking about my experiences with Brawlhalla.

It’s not easy describing Brawlhalla to a gaming newcomer, but for long-time gamers, I’d describe it as a free-to-play Smash Bros on PC. To my understanding, though, it’s also on Xbox 360 or Xbox One. But since I don’t own any consoles aside from a PS1, a GameCube and a DS, I’ll be talking about the PC version.

Brawlhalla is insanely fun. Take my word for it. What could possibly be more fun than pitting gods against each other in a Smash Bros-style clash of the titans? Not a lot of things.

One of the best things about Brawlhalla is how tightly each character controls. Then again, that’s kind of expected of a game as chaotic as Brawlhalla – a character that controls like absolute balls would make it more frustrating than fun. Speaking of characters, each character in the game has different statistics to suit different playing styles, which makes it even more fun.

And of course, what would a game like Brawlhalla be without online multiplayer? The multiplayer is easily the best part of the game. Even though I suck at Brawlhalla, I’ve often found myself having the most fun in multiplayer, playing against human-controlled opponents. That’s not to say that playing the occasional botmatch isn’t any less fun, but let’s face it: games like Brawlhalla exist for playing online.

Play Brawlhalla. Trust me, you won’t be disappointed.

And this is where I end my rambling for today. Bye!

Addressing good graphics vs. good performance

(This post is directly copied from a post written by me on the Doomworld Facebook page.)

So I just feel the need to address this…

This will mainly concern those who intend to get DOOM for the PC and genuinely fear their computers won’t be able to handle it. Now to be honest, I don’t blame you. BUT – yes, that old tub won’t be able to handle DOOM necessarily ON THE HIGHEST GRAPHICS, that I can understand. My point is that graphics settings exist for a reason.

Allow me to provide an example. I have an Asus laptop with a 2.4GHz 2nd-gen i5, a GeForce GT540M and 6GB of RAM. Having pre-ordered Wolfenstein: The New Order, I feared for the longest time that my laptop wouldn’t be able to run it. Guess what? It did run it at a steady playable framerate, of course at the expense of maximum graphics. Such was also the case with The Old Blood, whose system requirements were slightly heavier as far as I could tell.

Now as someone with experience on this matter, I’m sure DOOM will be optimized well enough to run at a playable framerate on minimum graphical settings on this three-year-old machine. And I kindly ask you to think the same way, instead of directly jumping into the conclusion that your rig needs a serious upgrade in order to be able to run DOOM. I made a conscious sacrifice, so why can’t you either?

Actually don’t answer that question. I’m afraid I already know the answer.

Either way, thank you for your attention.

DOOM Reveal Impressions

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Howdy!

If you’ve been following me for a long time, you should be aware that I’m an avid lover of the DOOM franchise. (Or even if you haven’t, it should become obvious enough from the amount of custom maps I’ve created for the classic DOOM titles.) Ever since my first experience with DOOM 3 back in 2007, there hasn’t been a single instance where DOOM has disappointed me.

And neither did the latest DOOM reveal, naturally. It was streamed live on Bethesda’s Twitch.tv channel yesterday, but sadly I wasn’t up to watch the livestream. Hell, it was 5AM on my time zone at the time it started! I did intend to stay up to watch it, but I would’ve needed a thermos bottle full of coffee in order to survive the night.

Anyway, although I missed the livestream, I watched the VOD on YouTube just a few moments ago. In fact, come to think of it, I was glad that I opted to watch the VOD – I could just skip the shit I wasn’t all that interested in. And that was basically everything else than DOOM.

Now as far as I’m concerned, DOOM couldn’t have seen a better envisioning than the one I saw in the reveal. The first thing that caught my eye was, of course, the overall look. It looked real fucking pretty, and the essential DOOM aesthetics were captured perfectly. It also appeared a whole lot more colorful than the previous DOOM incarnation (aka DOOM 3). Make no mistake, though – it was not by any means DOOM: Kid-Friendly Edition. No, it was mature, brutal, visceral, and – most importantly – it felt like DOOM.

And of course, how could you talk about DOOM without talking about demons? The hellspawn in the latest incarnation appeared to stay faithful to the quintessential DOOM look. Every demon looked distinct and instantly recognizable. If there were any new demons, though, I completely overlooked them.

Finally, let’s talk about the weapons. From what I made out of them, they looked truly powerful and satisfying to use. Alongside the iconic boomsticks such as the Super Shotgun and Plasma Rifle, there was at least one new weapon that I noticed: the Heavy Assault Rifle. And I just have to mention the Chainsaw. Oh, the Chainsaw… That was incredibly satisfying to watch.

As far as gameplay goes, it was definitely a nod to the right direction. I have to admit that I was a little skeptical about the gameplay when I first heard it would be old-school, but with the reveal, my doubts were proven futile. You weren’t limited to carrying a maximum of 2 guns at a time – instead, you’d be able to carry every weapon you happened to pick up all at the same time. You also picked up items by simply walking near (or over) them. And of course, demons swarmed in from every direction.

I was also relieved to know that the new DOOM would include multiplayer game modes and modding tools. The multiplayer side of things sounded like it was heavily influenced by Quake Live, with game modes such as Clan Arena and Freeze Tag. From what little I caught of it, it was quite easy to tell that the multiplayer would be fast-paced AFPS action, just like back in the day.

The modding tool, then, looked intuitive and relatively easy-to-use. (The modding tool is called DOOM Snapmap, I thought I should mention.) And that’s really all I can think of to say about it.

If the 90-second gameplay trailer that accompanied the reveal is to be believed, the new DOOM should see an early 2016 release date. I pray to every deity ever worshipped that it doesn’t get delayed or scrapped this time. The reveal left me simply too excited.

And with that, I leave you with this:

https://www.youtube.com/watch?v=NteAPGprDJk

And this:

http://www.troll.me/images/sad-guy/thank-you-so-much.jpg

TOXIKK & Disco Dodgeball Misadventures

Hi!

Yep, another “Misadventures” post after a while. This time, I won’t be covering only one, but two games!

The first one is a game that goes by the name TOXIKK. It is a fast-paced multiplayer FPS game much in the vein of Unreal Tournament and other such old-school titles. Launched on Steam Early Access on January 22nd, TOXIKK has seen a few updates and gained a reasonably good community around it.

Most of the time, I’ve been playing botmatches in TOXIKK. While I have also looked at the multiplayer side of the game, I’ve stuck to botmatches mainly for the sake of unlocking achievements in relative safety. That’s not to say the multiplayer is by any means bad – it’s essentially identical to single-player and equally enjoyable.

The second game is called Robot Roller-Derby Disco Dodgeball, and it is, similarly to TOXIKK, a multiplayer FPS game. But it boasts a rather unique concept – instead of shooting recklessly at anything that moves, you defend yourself by picking up dodgeballs scattered about on the map and throwing them. (And by praying to God that you don’t miss – else you’re fucked.)

Disco Dodgeball, unlike TOXIKK, has a single-player arcade mode in which you complete as many matches as you can without dying. Well, you do have 5 lives, but anyway… But where Disco Dodgeball absolutely shines is the multiplayer. Thanks to the various game modes and the unique concept, the multiplayer side is insanely fun and, to an extent, even addictive.

And that’s basically it for today’s post. Bye!

Starcraft 2 Misadventures

Howdy!

So I bought Starcraft 2 recently. I got a bundle including both Wings of Liberty and Heart of the Swarm for about €35. Now the funny thing is, I had been pondering buying SC2 for at least two years, but I always ended up postponing the purchase. But now that I finally got it and have played it a – *ahem* little (okay, I admit I did play it for 2 hours on the first day alone) – I figured now would be a good time to tell you about my experience with the game so far.

Before I start talking about it in detail, I have to admit that I’m not the biggest fan of RTS games, hence why I’m not really good at them. I had played the first Starcraft game briefly before buying SC2, though, so I’m not the most inexperienced Starcrafter either. Anyway, I’ve mainly been playing the Wings of Liberty campaign and skirmish matches against AI, both on the easiest difficulty setting available, of course.

The campaign of Wings of Liberty follows Jim Raynor and his fellow men on the road to… whatever lies at the end of it. So far, I’ve completed 5 missions in the campaign. Truth is, I can’t think of anything interesting to say about it. Other than “NOT ZERG!” Now what I mean by this is not that I have a deep hate for Zerg – on quite the contrary, Zerg is my favorite race in the game, and I hate to see such magnificent creatures getting slaughtered as Jim and the Terran army wipe them out.

As I already mentioned, I also tried my hand at skirmish matches against AI. And since Zerg is my favorite race, I have played exclusively as Zerg. Apart from two out of the three matches that I played in order to be skill-matched, I have wiped out the enemy every time. Of course, playing on Very Easy difficulty, it should not come as a surprise, seeing as I’m not an RTS veteran.

Out of curiosity (and stupidity), I also went ahead and played two unranked matches against human opponents. In contrast to the mostly successful skirmish matches, in the unranked matches I got my ass handed to me – even within only the first 10 minutes of the game. By the time I was only building up my forces, my opponents had already built up a force half the size of an army. This was only to be expected, but seeing as I was already skill-matched by this point, I didn’t expect to be going off against who were evidently veteran players. So yeah, I’m staying the fuck away from that.

Anyway, that’s enough rambling for one post. Bye!

Quake Live Misadventures

Hi!

If you’re anything like me, you probably enjoy old-school FPS games, such as Doom, Quake and Unreal Tournament. Me, I’ve been enjoying Quake Live these past few days.

Quake Live, based on Quake III Arena developed by id Software, was originally launched as a browser-based game in 2010. It was launched on Steam as a free-to-play game on the 17th of this month, and I’ve been playing the shit out of it ever since. (Also, now might be a good point to tell you that this post might get slightly NSFW… but not necessarily.)

Now admittedly I’m not exactly the most devoted gamer, especially when it comes to frantic multiplayer FPS games like Quake Live. But I enjoy it nonetheless. While I end up getting my ass handed to me most of the time, I sometimes manage to surprise myself by getting a decent killing spree. But what really makes me surprise myself is when I gain enough frags to obtain 4th rank (or higher) in a match.

My absolute favorite game mode in Quake Live is Free For All (which we’ll abbreviate to FFA from this point onwards), also known as Deathmatch. Sadly, the 7 or so wins I’ve obtained so far are not thanks to FFA, but other team-based game modes, about which I’ll talk later. Now the beauty of FFA lies in its nature: Kill. Fucking. Everyone. And frankly, it’s undeniably classic. What better way of having immense amounts of fun than pit everyone against each other?

Clan Arena is one of the team-based game modes of Quake Live I’ve tried out. In fact, it was even the first. In Clan Arena, two teams of players try to obliterate the opposing team, but there are two interesting twists – every player starts out with a full arsenal instead of a two-weapon loadout, and once you die, you’re permanently dead. Whichever team is completely destroyed loses the round.

And then there’s Capture the Flag, another classic game mode that has been around for as long as I can remember. I don’t actually remember if I ever played it in Medal of Honor: Rising Sun, though. Anyway, CTF is exactly what it sounds like – capture the enemy flag and run like the devil back to your own base with it to score. ‘Nuff said.

Two more team-based game modes that I’ve played so far are Freeze Tag and Domination. Out of these two, Freeze Tag is admittedly the more interesting one. It’s basically Team Deathmatch with a slight twist – when you die, you freeze in place. Once the enemy team is completely frozen, your team wins the round.

In Domination, you take control of points in the map. Once a point is captured, your team’s score starts progressively going up. Capturing more points speeds up the pace of the ever-increasing score. There are 3 points in each map, and the first team to score 150 points wins.

Of course those are not all of the game modes Quake Live has to offer. I have yet to try out the rest of them. Unfortunately I may not update here as I play them, but instead, you can check in my Twitter to see if something small about me having tried out a new game mode has popped up.

So long!