I believe it's been a while since I did a mini-lesson, but now, I'm back with one that I was inspired to make after making a Doom map with a hexagon-based layout. So, in this tutorial, I will guide you through my method of drawing hexagons in Doom Builder. With this method, you should be … Continue reading Mini-lesson: Hexagons in Doom Builder the easy way
Category: Level Design
Posts related to my level design projects.
Gomorrah v1.0 is out!
It is with immense excitement and pride that I hereby annouce the release of v1.0 of my latest DOOM mapset, Gomorrah! About 15 months worth of work went into creating the mapset and bringing it into a state I can confidently call "final". Of course, there's no guarantee that this version is the last one … Continue reading Gomorrah v1.0 is out!
Gomorrah RC1 is out!
After just under 10 months of smashing away at Gomorrah, I'm happy to announce that the RC1 build of the mapset is out! In case you're unfamiliar with Gomorrah, it is a 6-level mapset for Doom 2 and GZDoom that utilizes the amazing OTEX texture pack by ukiro. I began working on it back in … Continue reading Gomorrah RC1 is out!
General update on a couple of things
Another couple of months have passed in relative radio silence, so here's a quick update on how my current projects are going. First off, The Santtu Pesonen Project's next album is doing quite well. Out of the 7 tracks currently in the pipeline, 5 have been finished on the writing side, and the last two … Continue reading General update on a couple of things
What to expect in 2020
Howdy! With 2019 drawing to a close in a couple of weeks, I figured I'd write a short(ish) update post on what you can expect to see from me in the first year of the new decade. First off, let's discuss the projects I've already been working on: the Doom mapset Gomorrah and the as-of-yet-unannounced … Continue reading What to expect in 2020
Announcing Gomorrah!
After two months of somewhat quietly smashing away at a new project and things having shaped up to the point where I feel confident to announce it, I'm beyond excited to finally reveal my new Doom mapset, Gomorrah! Gomorrah is a WIP mapset for GZDoom consisting of 6 brand-new maps, powered by ukiro's amazing OTEX texture set. … Continue reading Announcing Gomorrah!
Mini-lesson: How NOT to get into Doom mapping
So, you like Doom. You've just discovered the awesome community that still creates custom content for it to this day. You've downloaded Doom Builder or some other Doom mapping software with the intention of giving it a spin yourself. You've probably even made some attempts already. This mini-lesson will serve as a guide as to … Continue reading Mini-lesson: How NOT to get into Doom mapping
General update post number whatever
Howdy! Having been fairly silent here since releasing Phoenix and Gallery of Harmonies: Vol. 5 back in February, I felt the need to write another general update post. Truth be told, I've spent the last three months or so not doing a whole lot on the creative front. Sure, I've gotten more than enough ideas, … Continue reading General update post number whatever
Update on Phoenix + a few other things
Howdy! I just felt the need to post a quick update on the progress of Phoenix, since it's sort of been on hold over the past couple months. Not just sort of, actually - I've done literally no work whatsoever on it during that time. The reason as to why Phoenix has been on hold … Continue reading Update on Phoenix + a few other things
Deliverance 2600 final version released!
It is with deafeningly loud squeals of excitement that I finally announce the full release of Deliverance 2600! Somehow I have a hard time believing I actually finally got it out there. Two years of hard work went into this thing, and now it came to the end it deserved. Easy it was not by … Continue reading Deliverance 2600 final version released!