I know I haven't talked about this much on this site - if at all - but I hosted a second Doom community project over the course of April. Said community project is 3x3: Take Two, a spiritual sequel of sorts to 3x3. And today, I'm happy to announce that v1.0 of 3x3: Take Two … Continue reading v1.0 of 3×3: Take Two is out!
Writing this post a few days late, but well, better late than never. Truthfully, I debated for a while whether I should write this or not, but seeing as it's about a Doom community project I hosted, I guess I felt some sort of obligation to at least mention it here. Anyway, 3x3 is a … Continue reading 3×3 is now on /idgames!
I believe it's been a while since I did a mini-lesson, but now, I'm back with one that I was inspired to make after making a Doom map with a hexagon-based layout. So, in this tutorial, I will guide you through my method of drawing hexagons in Doom Builder. With this method, you should be … Continue reading Mini-lesson: Hexagons in Doom Builder the easy way
It is with immense excitement and pride that I hereby annouce the release of v1.0 of my latest DOOM mapset, Gomorrah! About 15 months worth of work went into creating the mapset and bringing it into a state I can confidently call "final". Of course, there's no guarantee that this version is the last one … Continue reading Gomorrah v1.0 is out!
After just under 10 months of smashing away at Gomorrah, I'm happy to announce that the RC1 build of the mapset is out! In case you're unfamiliar with Gomorrah, it is a 6-level mapset for Doom 2 and GZDoom that utilizes the amazing OTEX texture pack by ukiro. I began working on it back in … Continue reading Gomorrah RC1 is out!
Another couple of months have passed in relative radio silence, so here's a quick update on how my current projects are going. First off, The Santtu Pesonen Project's next album is doing quite well. Out of the 7 tracks currently in the pipeline, 5 have been finished on the writing side, and the last two … Continue reading General update on a couple of things
Howdy! With 2019 drawing to a close in a couple of weeks, I figured I'd write a short(ish) update post on what you can expect to see from me in the first year of the new decade. First off, let's discuss the projects I've already been working on: the Doom mapset Gomorrah and the as-of-yet-unannounced … Continue reading What to expect in 2020
After two months of somewhat quietly smashing away at a new project and things having shaped up to the point where I feel confident to announce it, I'm beyond excited to finally reveal my new Doom mapset, Gomorrah! Gomorrah is a WIP mapset for GZDoom consisting of 6 brand-new maps, powered by ukiro's amazing OTEX texture set. … Continue reading Announcing Gomorrah!
So, you like Doom. You've just discovered the awesome community that still creates custom content for it to this day. You've downloaded Doom Builder or some other Doom mapping software with the intention of giving it a spin yourself. You've probably even made some attempts already. This mini-lesson will serve as a guide as to … Continue reading Mini-lesson: How NOT to get into Doom mapping
Howdy! Having been fairly silent here since releasing Phoenix and Gallery of Harmonies: Vol. 5 back in February, I felt the need to write another general update post. Truth be told, I've spent the last three months or so not doing a whole lot on the creative front. Sure, I've gotten more than enough ideas, … Continue reading General update post number whatever