After just under 10 months of smashing away at Gomorrah, I'm happy to announce that the RC1 build of the mapset is out! In case you're unfamiliar with Gomorrah, it is a 6-level mapset for Doom 2 and GZDoom that utilizes the amazing OTEX texture pack by ukiro. I began working on it back in … Continue reading Gomorrah RC1 is out!
Another couple of months have passed in relative radio silence, so here's a quick update on how my current projects are going. First off, The Santtu Pesonen Project's next album is doing quite well. Out of the 7 tracks currently in the pipeline, 5 have been finished on the writing side, and the last two … Continue reading General update on a couple of things
Howdy! With 2019 drawing to a close in a couple of weeks, I figured I'd write a short(ish) update post on what you can expect to see from me in the first year of the new decade. First off, let's discuss the projects I've already been working on: the Doom mapset Gomorrah and the as-of-yet-unannounced … Continue reading What to expect in 2020
After two months of somewhat quietly smashing away at a new project and things having shaped up to the point where I feel confident to announce it, I'm beyond excited to finally reveal my new Doom mapset, Gomorrah! Gomorrah is a WIP mapset for GZDoom consisting of 6 brand-new maps, powered by ukiro's amazing OTEX texture set. … Continue reading Announcing Gomorrah!
So, you like Doom. You've just discovered the awesome community that still creates custom content for it to this day. You've downloaded Doom Builder or some other Doom mapping software with the intention of giving it a spin yourself. You've probably even made some attempts already. This mini-lesson will serve as a guide as to … Continue reading Mini-lesson: How NOT to get into Doom mapping
Howdy! Having been fairly silent here since releasing Phoenix and Gallery of Harmonies: Vol. 5 back in February, I felt the need to write another general update post. Truth be told, I've spent the last three months or so not doing a whole lot on the creative front. Sure, I've gotten more than enough ideas, … Continue reading General update post number whatever
Howdy! I just felt the need to post a quick update on the progress of Phoenix, since it's sort of been on hold over the past couple months. Not just sort of, actually - I've done literally no work whatsoever on it during that time. The reason as to why Phoenix has been on hold … Continue reading Update on Phoenix + a few other things
It is with deafeningly loud squeals of excitement that I finally announce the full release of Deliverance 2600! Somehow I have a hard time believing I actually finally got it out there. Two years of hard work went into this thing, and now it came to the end it deserved. Easy it was not by … Continue reading Deliverance 2600 final version released!
It is with immense joy and pride that I finally, after two years of work, announce the launch of the beta stage of Deliverance 2600! As of the launch of the Beta 0.9 build, everything has been fully implemented - only the finishing touches need to be applied. Mainly this means balancing the mod. And … Continue reading Deliverance 2600 beta stage launches!
Howdy! So I figured I'd write another general update post to keep you in the loop about the things I've been working on lately. First off, The Santtu Pesonen Project's next album is ready to begin its production phase soon enough. I'm still writing the last song of the bunch, but I estimate it should … Continue reading A couple of updates