Howdy! I apologize for my relative silence here lately, but the truth is I just haven't had anything worth posting about. But now I do! I actually didn't mean to post this until the launch of the next Alpha build, but I figured I'd post this sooner rather than later. So Deliverance 2600 saw the … Continue reading Update on Deliverance 2600 – Last Alpha build & Beta plans
Howdy! Now, chances are you remember jackshit about me mentioning this project called Abisso Oscuro months ago, so before I give you today's news regarding it, allow me to give you a little recap. Abisso Oscuro was a Doom community project initiated by a guy named Darsycho over at a community site named Explosive Nachos … Continue reading Abisso Oscuro is out…-ish!
'Ello! Now this here is something more or less random I put together yesterday, but I still thought it was too good an idea not to use. Allow me to introduce The MFG38 Mega Wad Pack! This thing is essentially a collection of all my personal Doom level design works in one package. It includes … Continue reading Introducing The MFG38 Mega Wad Pack!
Howdy! I apologize for the lack of posts here over the past month or so. Truth is I was so focused on developing Deliverance 2600 that I couldn't think of anything to post about. Anyway, so the Alpha 0.1 build of D2600 is now up! The two big implementations in this build are sound effects … Continue reading Deliverance 2600 Alpha 0.1 build is up!
Howdy! After some five weeks of work of frankly quite varying hardness, the pre-alpha build of Deliverance 2600 is finally up! The pre-alpha build includes a small test map, a very early WIP version of its main map, a fully implemented weapon, a custom HUD and many other things. For a full list of implementations, … Continue reading Deliverance 2600 enters pre-alpha stage!
Howdy! I wasn't going to make this post until next month, and my reason for that intention was a little odd, now that I think about it. The reason was that I've already made 3 posts over here this month, and I'd set myself a strict limit of a maximum of 3 posts in a … Continue reading Announcing Deliverance 2600!
The time has finally come. Prayers of Armageddon: Retaliation is finally released! After more than 6 months of hard work, I bring you the finalized product - the recreation of the original 2010 megawad. The download link for PoA: Retaliation is down below: https://www.dropbox.com/sh/r18asifajfvigtg/AAB1EParUYelmDftDtUow6aQa/poa_retl.zip?dl=0 I also made a release trailer and uploaded it to YouTube. … Continue reading Prayers of Armageddon: Retaliation released!
Hello there! Yep, Prayers of Armageddon: Retaliation is now officially finished! I just finished making the 32nd map this morning - the final map of the bunch. I'll be off to playtesting the mod in a moment, and after that, I will finally confirm the final release date. For now, you'll still have to do … Continue reading Prayers of Armageddon: Retaliation is done!
It just so happened that Another Damn E1M1 Remake ended up becoming much smaller-scale than I originally intended, almost a speedmap of sorts. My original intention was to get it as close to vanilla Doom's blockmap limit as possible (which is 64KB), but in the end, the blockmap was only 5KB or so, thanks to … Continue reading Another Damn E1M1 Remake released!
E1M1. The map that started it all. The map that most Doomers remember as their first sight when they stepped into the world of id Software's revolutionary game. The map that has spawned numerous recreations in different styles. And here's my take on it. MFG_E1M1 is an effort with which I attempt to recreate Doom's … Continue reading MFG_E1M1 aka Another Damn E1M1 Remake