Howdy! With 2019 drawing to a close in a couple of weeks, I figured I'd write a short(ish) update post on what you can expect to see from me in the first year of the new decade. First off, let's discuss the projects I've already been working on: the Doom mapset Gomorrah and the as-of-yet-unannounced … Continue reading What to expect in 2020
After two months of somewhat quietly smashing away at a new project and things having shaped up to the point where I feel confident to announce it, I'm beyond excited to finally reveal my new Doom mapset, Gomorrah! Gomorrah is a WIP mapset for GZDoom consisting of 6 brand-new maps, powered by ukiro's amazing OTEX texture set. … Continue reading Announcing Gomorrah!
Here we are with another mini-lesson, this time detailing a music poduction technique that I utilized on Gallery of Harmonies: Vol. 5. This technique will (hopefully) make the bassline in your track sound slightly more substantial. The first thing to do is "doubling" your bassline - if it's in MIDI, this is easily done by … Continue reading Mini-lesson: adding extra bass to your bass
It is with immeasurable excitement that I annouce the v1.0 release of my Doom gameplay mod, Satanic Gameshow Deluxe! In case you don't know what Satanic Gameshow Deluxe exactly is, it's a gameplay mod for the classic Doom games powered by GZDoom. I started working on the mod back in June, and I released its … Continue reading Satanic Gameshow Deluxe v1.0 launches!
So, you like Doom. You've just discovered the awesome community that still creates custom content for it to this day. You've downloaded Doom Builder or some other Doom mapping software with the intention of giving it a spin yourself. You've probably even made some attempts already. This mini-lesson will serve as a guide as to … Continue reading Mini-lesson: How NOT to get into Doom mapping
It is with immeasurable amounts of excitement that I hereby announce the launch of Satanic Gameshow Deluxe's first public beta! In case you haven't heard of Satanic Gameshow Deluxe before, it is a gameplay mod for the classic Doom games that I've been working on over the past two months or so. Powered by GZDoom, … Continue reading Satanic Gameshow Deluxe beta has launched!
Hello there! After another period of quiet time - albeit a relatively brief one - I decided to share some news in regards to current and upcoming projects of mine. I've been experiencing quite the creativity spike lately, and I felt like letting you know what it entails. First of all, a new The Santtu … Continue reading OMG CREATIVITY SPIKE!!!
This doesn't necessarily even warrant its own post, but I wanted to do one anyway, because I just released my first DOOM gameplay mod. MFG38's Doom Weapon Mini-Mod is a small gameplay mod for classic Doom games powered by ZScript. My aim with this mod was to essentially make some of the weapons (in particular the … Continue reading I made my first gameplay mod for DOOM.
Howdy! Having been fairly silent here since releasing Phoenix and Gallery of Harmonies: Vol. 5 back in February, I felt the need to write another general update post. Truth be told, I've spent the last three months or so not doing a whole lot on the creative front. Sure, I've gotten more than enough ideas, … Continue reading General update post number whatever
One of the most interesting musical concepts - at least to me personally - is the polyrhythm, perhaps because of its strongly mathematical nature. Now mathematics was never my strong suit, although the fact that I had a decent understanding of odd time signatures from a fairly young age may indicate otherwise. Anyway, in today's … Continue reading Mini-lesson: Tip on counting polyrhythms